tolgamat Posted January 15, 2011 Posted January 15, 2011 After getting solved my #1 issue concerning BS and G940 here's #2. As we know BS offers to modify the output of the input (sound funny, doesn't it? :megalol:) of the control axis, for example of the x and y joystick-axis. This seems useful for me, as i'd like to use a non-linear reaction, alowing small deflections in inner regions and an uprising deflectionrate when moving the joystick to outer regions. And as i really love the ability of using FFB in BS (no FFB = no reason to play flightsims), i'm interested in fitting the joysticks position to the behaviour of the simulated cyclic stick. Actually this seems only to be accurate when the input-curve of the x and y axis are linear and having a growth rate of 1, meaning the saturation in both axis beeing the same. In case of defining an output-curve, the forced joystick deflection doesn't fit to the simulated cyclic-stick position after using the trim function. For me it seems like the FFB-curve stays linear while the output-curve has been modified. I'm wondering how to set FFB behaviour fitting on a defined output-curve. Any idea? Btw, setting trim-forces and vibration forces doesn't effect the issue. System: Q9550@3.7,P5Qpro,DDR2/1066,HD6950@6970/2GB,Win7pro64,SB X-Fi,G940, WiiRemote, Freetrack, Touchpal
aeliusg Posted May 2, 2015 Posted May 2, 2015 They would have to write some new code into the FFB routine to decouple it from the input curve. In the meantime you could try simFFB which should retrim your stick in position when you press the button. No guarantees it'll work, haven't used it in a while. Use the 64 bit version.simFFB_64.zipsimFFB_32.zipsimFFB_source.zip
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