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Posted

Hello guys,

 

before starting with the presentation of our project I better introduce myself. My name is Andre; and I am one of the owners of the future browsergame called AviationSIM.

 

As the name already indicates it is an aviation related browsergame. So in general it is up to you to lead your own airline. But we also offer you the opportunity to create and manage other service providers such as groundhandling, catering or maintenancefirms.

Any of these different companies are interdependent. No airline can exist without a maintenancefirm as every airplane needs to be checked regularly. Same goes for the airport which cannot exist without the groundhandlingfirm.

 

The game is free to play. You will not have to pay for anything. Everything is permanently available without costs.

 

Referring to the passenger system we have thought of multiple aspects that should be included into the calculation. So it depends on following things: price, season, weather, service, duration of flight, cabin, image etc. Every passenger has different preferences and can choose his/her individual flight fitting to her/him. Furthermore every passenger can change at airports in order to continue to his final destination. Consequently it will be possible to organise codeshare-agreements or even feeders (bringing passengers from small airports to bigger ones). Delays and annulations will also be features of our game.

 

When playing a maintenance firm you are responsible for every airline that lets check/repair their aircrafts in your hangars. There will be different sizes of hangars so that you cannot automatically repair a 747. You better specialise in checking aircrafts of one or two certain types because you need to have spare parts for every different type in your depot.

 

As an owner of a groundhandlingfirm you need to keep track of the ongoing traffic on ground. It is your task to emplane aircrafts with either cargo containers or the passenger's luggage. Moreover you have to get the food on board, to push back the plane etc. Everything needs to be planned dead on time.

 

By the way: We plan the feature which allows the player to create or manage an own airport. This will come later on as an update.

 

However, everything needs a contract - be it an airplane, a codeshare-agreement or the entrance of an alliance.

That way you can easily interact with other players worldwide.

 

Ok, enough talk. Lets come to first screenshots.

 

First Screenshots

 

The game's release is in winter 2011. It will be available in English, German, French, Spanish, Italian, Dutch, Russian, Romanian, Vietnamese and Polish. More languages are not excluded. It just depends on more volunteers speaking either German or English fluently so that they can get the game translated into any language. Every translator gets a free premium account for half a year and a reference in our credits.

Don´t get us wrong - premium is absolutely not necessary. Every features is available without paying anything. Premium is simply necessary to get more decorations. Furthermore you can create more than one company when having a premium account. We will also create a professional airline logo for you when you have a premium account.

 

We also got a trailer:

 

Official Trailer

If you got questions feel free to ask them. We will answer them as soon as anyhow possible. In the meanwhile you can follow us on Facebook.

We would also like to see your ideas being posted here or in our forums.

 

With best regards,

Andre

Posted

Malwarebytes AntiMalware blocks access to something Bad on your FIRST SCREENSHOTS link.

 

IP-BLOCK 188.72.250.123 (Type: outgoing, Port: 50705, Process: firefox.exe)

Posted

The fact that the "game proceeds in real-time" is a bit trivial...

 

So, can I configure, run my flights and then exit the browser, shut down the PC and go to bed? And by the next morning the all flights will be done?

 

Also, will this browser game have compatibility with all browsers?

 

Intel i7 12700k / Corsair H150i Elite Capellix / Asus TUF Z690 Wifi D4 / Corsair Dominator 32GB 3200Mhz / Corsair HW1000W / 1x Samsung SSD 970 Evo Plus 500Gb + 1 Corsair MP600 1TB / ASUS ROG Strix RTX 3080 OC V2 / Fractal Design Meshify 2 / HOTAS Warthog / TFRP Rudder / TrackIR 5 / Dell U2515h 25" Monitor 1440p

Posted (edited)

@Innerloop:

 

Exactly. We need to compromise about the complexity of our game. On the one hand it needs to be profound enough so that it remains attractive in long term but on the other hand it should not take ages to configure your company.

 

Here we need to distinguish between "complex" and "complicated". We need to offer you as many features as possible without making the game complicated.

 

Assuming you have created an airline, you can do more than just buying airplanes and making a flight plan. You can draw up some airline logo or some advertisements for the ingame television. Moreover you can present your airline in the international forums or in the internal wiki. Furthermore contracts with other people worldwide can be accepted (just think about codesharing or feeder flights). Just to name another feature: the alliance.

You can easily band together to develop own strategies within your alliance, making well-matched flight plans, price-strategies, covering certain regions with your members etc.

 

So in general you can just play for 10-15mins per day but the game offers you a lot more than just "watching how it goes".

 

The game and its website is optimised for mozilla firefox but it should work on any popular browser anyway. If you have issues in this regard just tell us please.

 

@RogueRunner:

 

Yep, could be. We simply need to attract attention as we want everybody to join the development. Developing a game makes absolutely no sense if there are no fans contributing their wishes/ideas/suggestions.

 

We answer to any question....just ask them. ;)

Edited by AviationSIM
Posted

I'm not sure this game appeals to me, but I'll definitely have a look at the finished product. ... Oh, you wouldn't have any need of a Swedish localisation, would you? Only, I don't know German, so I'd work best off the English version. (I mean, Swedish IS close enough to make educated guesses about SOME words, but, well, you should be ashamed of yourselves if that extends to all of the text. :P)

Posted (edited)

Hi Silent Warrior!

 

We would be very happy to have a Swedish version of the game. Could you please tell me any contact details via private message? Or simply add me in skype or ICQ:

 

Skype: Andre090904

ICQ: 220-291-878

mail: Andre090904@aviation-sim.de

 

Thank you very much for your interest in translating the game. Details will follow in a private conversation. :smilewink:

Edited by AviationSIM
Posted (edited)

Sounds neat but it hits a bit too close to home for me. I work for American Airlines maintenance base and I swear this would be like coming home from my job to my job. Might be pretty cool if you did not already live in that world for real. Good luck.

 

Also I might add that it seems you have all the realistic bases covered. I really like the part about the codeshareing and alliances. I like the part about the "feeder" airports too . It shows you have a good understanding of how airline operations really work as opposed to just making up a bunch of things that sound good. If your really intrested in the airline world this sounds really realistic.

Edited by ZQuickSilverZ

I need, I need, I need... What about my wants? QuickSilver original.

"Off with his job" Mr Burns on the Simpsons.

"I've seen steering wheels / arcade sticks / flight sticks for over a hundred dollars; why be surprised at a 150 dollar item that includes the complexities of this controller?! It has BLINKY LIGHTS!!" author unknown.

 

 

These titles are listed in the chronological order I purchased them.

[sIGPIC][/sIGPIC]

Posted

Hi QuickSilver!

 

Well, I see your concerns. :smilewink:

I can promise you that it will not be too challenging but also not too easy-going either for users. You play as you like - be it in an absolutely micromanagement surrounding or just the necessary features. It can be set up according to your wishes. We give our best in this respect.

 

You decide how to play and how much time you want to spend on the game.

It can take several hours as you are absolutey lost in the game but actually it takes not more than 10-15mins to see "how it is going". ;)

 

With best regards,

Andre

 

PS: Thanks for liking us on facebook!

  • 1 month later...
  • 5 months later...
Posted

Thanks to our Russian translators we have completely translated our first site into Russian. In total we are are now more than 20 translators and around 15 developpers. :)

 

At this moment the following languages will be offered:

German, English, Spanish, French, Russian, Norwegian, Swedish, Dutch,

Italien, Portuguese, Romanian, Polish, Turkish and Vietnamese

 

Now we should be able to proceed programming the game. If you have questions just reply to this message or send an e-mail to info@aviationsim-game.com

 

PS: If you´d like to help our independent company you could do so by either liking us on facebook or by helping with the translations.

 

We are still searching for: Polish, Romanian, Ukrainian, Estonian, Latvian, Lithuanian, Czech,

Slovene, Slovak, Hungarian, Bulgarien, Finnish and Danish (apart from other Asian languages and arabic)

  • 1 month later...
Posted

Hello Avisimmers!

 

Today is the 10.10.2011 which means that we are celebrating the first anniversary of our young project.

Since then we have rented a server, we launched our forums and, of course, the first ideas popped up.

 

I feel as if it's been yesterday and it's unbelievable so much time has passed by.

 

So what has changed in the meanwhile?

 

Quite a lot. First of all we are still there in contast to 90% of brower games in development during their first year.

A lot of time has been spent on work in general. Be it week- or months-long researches, developed concepts, designed graphics or long translations.

Now we have mounted a fundamental system for the entire game which has been set up again and again over time. But now it has reached its final stage.

Thanks to our great fans, thank you, for brining up great ideas and being so patient. Also because the team itself has changed its structure more than once. ;)

 

Above all we learned a lot and gained experience that revealed how difficult it really is to organize and structure a hobby project with such a quality.

In this regard we underestimated everything related with the project.

However, it's also an experience you should make and we learned our lesson.

 

The extreme time exposure that most former team members could or would not bring up has foiled out entire plans for a release date.

Consant coming and going has deranged our time schedule.

 

But then again we are still there and we will not stop until it's done and we reached our aim. It's done when it's done.

There is not exact date we could mention right now. Once we know more we can publish a more detailed and definitive relase date.

Each day the game is making progress. Though, we are not ready for an ultimate release date.

 

We apologise for not sticking to our time schedule and release date this December. As I already wrote we absolutely underestimed the project in its entirety when we set up the first plans back in January.

We really hope you stay tuned and remain faithful with us and our project. Please be so patient to wait a bit more. It's at us to deliver you a good and accurate simulation.

Urgency and lack of time will definitely not lead to a succesful release. We are taking the time we need in order to be able to launch a qualitatively valuable game that you deserve.

That's still better than releasing a half-done game with lot of bugs.

 

Let's come back to celebrate our anniversary! :)

We launched our final portal page so you can get used to it already. It is even possible to register on this site.

so come on and reserve your username for the first game world that's going to be covered with 2999 other aviation enthusiasts!

Last but not least you get updated information directly in the information area or via the newsletter.

 

Be sure to recommend us to your friends via the "tell a friend" button.

 

All you need to do is to have a look at: http://www.aviationsim-game.com

 

Kind regards,

André

Coordinator of Translations and Support

  • 3 months later...
Posted

Dear Avisimmers,

 

 

The day has come! Today, we proudly present the beginning of the alpha test!

You may ask what we mean by that. Well, it's the first time you are able to actually play the game and you're all invited!

 

The application form for the Alpha test will be released at Sunday 15th at 18:00 CET until Wednesday 15th at 23:59 CET.

We will chose 100 testers after having reached the deadline. So, be sure to be registered on our portal site. In order to apply for the Alpha test, you need to have a valid account there.

There is no more time to waste if you haven't registered an account yet.

 

Testing will take place in German and English and there is no guaranteed participation!

Once we pick you as a tester, you will get a personal e-mail with further information and instructions.

 

Just go for it and take your chance: To the application form

 

See you soon,

Your Avisim-Team

  • 4 weeks later...
Posted

Hello Avisimmers

 

However, you're lucky enough to get informed just in time. From now own, you still have 3 days to apply for the closed Alpha test (15.02.2012 23:59 CET).

 

The what? Get more information here: Alpha test is about to begin!

 

Right now, we already have 2200 registered users and more than 300 people who applied for the Alpha test - meaning you theoretically have 33% of getting picked in the draw!

 

Make sure to not miss this huge event in the project's development and help us improving the game! ;)

 

So long,

André

Transation Coordination & Supportleader

  • 5 months later...
Posted

Hello Avisimmers

 

On an emotional level, the whole team has invested lots of blood, sweat and tears into the project and we know that you, fans and future users altogether, cannot await the game to be released.

 

The time has come today to proudly present you the eagerly anticipated start of our Alpha test on 27 July 2012. As you may imagine this date is of incredible importance to all of us.

Why? Because it embodies a game that is far advanced in development with the core features being completed.

Once the Alpha test begins, the chosen testers and the team will work hand in hand to find and solve game related problems. Only that way we can provide you a perfect game, or in other words, a sophisticated, realistic and entertaining simulation of all time.

 

Oh well, from a philosophical perspective we could say: It will not last any longer than it already lasted! But nothing lasts longer than it already lasted, isn't it?

 

Anyway, back to reality. We now have 3.500 registered users and more users are highly welcome! That's the link to our portal page on which you'd need to register for playing the game from the very beginning: http://www.aviationsim-game.com

 

Due to the unexpectedly high demand we will most likely start with 2 separate game worlds, Bravo and Charlie, each offering at least 3.000 accounts. Be one of them!

 

So long,

Your AviSim-Team

  • 6 months later...
Posted

Hello Avisimmers!

 

As usually we want to provide you with information concerning AviationSim's developing progress.The closed Alpha test is in full swing and our diligent participants report bugs like mad!

We just advanced to the second phase (of 4 in total) of the Alpha test. As you see, we are eagerly working on the project every single day.

Be assured that we, just like you, cannot await the release to happen! However, first class simulations need their time and developing them is not a piece of cake.

Therefore, we would like to thank you all for your patience and encouragements which help us to keep going!

 

The amount of total users on our website is slowly but surely reaching the magic 5.000 mark.

 

You will be rewarded at the end of the day, that's for sure!

 

Keep up the patience just like we do!

 

So long,

Your AviSim Team

Posted

Hey DCSers.... anyone here a part of the closed Alpha?

i7@3.5Ghz, ATI 5870, 16GB RAM, win7 64bit, TH2GO, Track-IR, 4screen pit, TM WArthog HOTAS

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