SKUNK Posted February 12, 2011 Posted February 12, 2011 (edited) MP_OPERATION_FACET_v03 !!! The City of Goryachij Klyuch experienced this night heavy battles. In the early morning hours it was taken over by the U.S. army troops. Their powers are weakened after the night invasion and are expecting support. Russian army will shortly begin retaliatory offensive. >>> Time is 0600 IGT and you are assigned to fly into the battlezone <<< >>> Leader aircrafts are bound to triggers <<< DOWNLOAD: http://www.echoteam.cz/upload/ets/OPERATION_FACET_v03.miz SEE ALSO: http://forums.eagle.ru/showthread.php?t=66696 Edited February 12, 2011 by SKUNK 1 [sIGPIC][/sIGPIC] "If something hasn't broken on your helicopter, it's about to."
zdXu Posted February 15, 2011 Posted February 15, 2011 A brief testtrack of a 2-ship-flight of the bravo-group, assisted by other russian aircrafts. http://rapidshare.com/files/447995334/OPERATION_FACET_v03.miz.trk (12 MB, very first playing). Dont know if you have done this but i suggest to play the siren-sound only in combination of populated areas (cities, villages) and aircraft-altitude < 200 m AG (can be done with the triggers). IMO the repetitive radio-chatter must be rarer. Escpecially one audio-file is played too often. I turned down some big audio wav-files into mono + 8-bitprocessing. This reduces the whole miz-file into a 3.5 MB file (for details see track-file). Your setting is winter-season, your daylight environment (sunrise/sunset/duration of the day etc.) is midsummer (24.06.xxxx). So to get a more realistc winterdaylight feeling with sunrise late and sunset early i suggest to set the "starttime" in the miz-file "mission" to something like ((170days * 24hours * 3600sec) + (6hours * 3600sec)) = 14709600 <<<<<<<<<<<<<<<<<<<<< ca. 20 Nov. 0600hrs 1
SKUNK Posted February 16, 2011 Author Posted February 16, 2011 ...Dont know if you have done this but i suggest to play the siren-sound only in combination of populated areas (cities, villages) and aircraft-altitude < 200 m AG (can be done with the triggers). Sirens are triggered near villages and cities but plays for all red or blue coallition, so hight is not so important. IMO the repetitive radio-chatter must be rarer. Escpecially one audio-file is played too often. I know wich sound you mean and will get rid of it. I turned down some big audio wav-files into mono + 8-bitprocessing. This reduces the whole miz-file into a 3.5 MB file (for details see track-file). I see...halve the size...I will test 8bit sampling to see the quality. Your setting is winter-season, your daylight environment (sunrise/sunset/duration of the day etc.) is midsummer (24.06.xxxx). So to get a more realistc winterdaylight feeling with sunrise late and sunset early i suggest to set the "starttime" in the miz-file "mission" to something like ((170days * 24hours * 3600sec) + (6hours * 3600sec)) = 14709600 <<<<<<<<<<<<<<<<<<<<< ca. 20 Nov. 0600hrs Well....what can i say except thank you....probably it was like this from Flanker 1.0 on and i was counting it from january1....stupid me:doh: I realy hope you enjoyed flying this mission even with these small faults. [sIGPIC][/sIGPIC] "If something hasn't broken on your helicopter, it's about to."
xrayeyes Posted February 21, 2011 Posted February 21, 2011 My brother and I played this map this past weekend and really enjoyed it, Good Job
Achurro Posted February 21, 2011 Posted February 21, 2011 Hi! Thanks for it! I'll try this week! :thumbup: [sIGPIC][/sIGPIC]
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