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Posted

Hi all.

 

I would like to know if I am correct in believing that destroyed bridges and city buildings, if they are destroyed at the first mission of a campaign, will remain destoyed throughout the rest of the campaign?

 

I also d/l and used LOMAN 4 to install the Merzifon base and am going to use that as a base of operations for my coalition to take of from. I would also like to know if I use this would folks who d/l my campaign have to have that mod installed on their game, or would mine work for them?

 

I also would like to thank Pat01 & Lomacfiles for hosting a file that I have been looking for since the release of 1.02 I have been working on a campaign, and need/want to have a mis. template of AAA/SAM's around all the airbases that could be duplicated over and over(~20 times) so that from they would all remain in the exact position without all the work. The folks at Lomacfiles have such a utility u/l by Pat01 that will create a campaign from mission files. It is great to finally have this available.

 

http://www.lomacfiles.com/modules.php?name=Downloads&d_op=viewdownload&cid=138#cat

 

-KILSEK

Posted
Hi all.

 

I would like to know if I am correct in believing that destroyed bridges and city buildings, if they are destroyed at the first mission of a campaign, will remain destoyed throughout the rest of the campaign?

....

-KILSEK

You are correct. I've just destroyed the radio building and mast in Feodosija and in the next mission, the mast was in pieces on the ground next to a burnt-out building. I've never, ever, heard of any repairs in a campaign.

 

I also would like to thank Pat01 & Lomacfiles for hosting a file that I have been looking for since the release of 1.02 I have been working on a campaign, and need/want to have a mis. template of AAA/SAM's around all the airbases that could be duplicated over and over(~20 times) so that from they would all remain in the exact position without all the work. The folks at Lomacfiles have such a utility u/l by Pat01 that will create a campaign from mission files. It is great to finally have this available.

 

-KILSEK

 

Good stuff by Pat01. I use his Extract_Missions_From_Campaign program at LOMAC files.

ZoomBoy

My Flight Sims Page

- Link to My Blog - Sims and Things - DCS Stuff++

- Up-to-Speed Guides to the old Lockon A10A and Su-25T

- Some missions [needs update]

Posted
Where could one reach Pat01 to ask about programming tips?

 

-SK

His name is Patrick Didier and you might want to leave a private message with him. Don'y know if he hangs out at C6

ZoomBoy

My Flight Sims Page

- Link to My Blog - Sims and Things - DCS Stuff++

- Up-to-Speed Guides to the old Lockon A10A and Su-25T

- Some missions [needs update]

Posted

Hi all and ZoomBoy27.

 

Thanks for the reply. I have one more question that you may(or may not) be able to answer, if you don't mind.

 

I created that AAA/SAM's template MIS. and the size of that mis. file size is 175 kb. I wanted to use the compiler to make a 25 mission campaign it locks up and stops responding. I can get the compiler to use 7 of the templates in a campaign.

 

So my question is: is there a limit to the size either LO/FC or the compiler can work with? The cmp. file size is 1,185 kb without adding the units to make it a complete mission. I would have liked to get more than 7 missions/campaign, but if I am limited to the size I will have to adjust the way I planned it. Thanks, -KILSEK

Posted

From my understanding of the template .MIS - 25 missions with a 175K per mission yields 4.4 mb + 1.185MB totalling 5.5MB file.

The compiler needs testing by Pat01 for that size of file

Don't know the limits on the LO/FC but I tested adding new units and that only bumped the mission size marginally. I think the # of missions determines more the size than the # of units.

 

In sum, I don't know

ZoomBoy

My Flight Sims Page

- Link to My Blog - Sims and Things - DCS Stuff++

- Up-to-Speed Guides to the old Lockon A10A and Su-25T

- Some missions [needs update]

Posted

Hi KILSEK,

 

From a pure programming point of view there's no limit regarding number of units nor number of missions.

 

BUT, I noticed a too great number of units may hang LO's mission editor. I haven't yet tested such a big campaign, and my utilities could lie on the same dll used by the editor.

 

The best way would be for me to access your mission files and try to find why the utility hangs.

 

Cheers.

  • Like 1
Posted

Hi all and Pat01.

 

You got it. I u/l the mission to my site, just click my sig where it says "screenshots here" and in the documents area is a mis. file named 1.mis, that is what I am using as a template for the campaign. I used the merfizon base mod. Thanks for the reply and Thanks for creating that utility. -KILSEK

Posted

Kilsek,

 

Your mission counts 91 vehicules groups -> 200-400 vehicles units, without any plane.

 

It took 7 minutes to compile 13 x 1.mis (400 x 13 vehicles units -> 2.15 MB), I didn't wait for the 25 x 1.mis campaign.

 

The mission editor took 2-3 minutes to load the campaign file, I didn't really control time.

 

I tried to fly the mission before compiling, with just a Su27 player flight from Crimea without any wingman. It stuttered a lot.

 

I don't think LO is ready for such a high number of units.

 

You have to think differently, building your campaign with LO.

 

Hope it helps a little.

Posted
Kilsek,

 

Your mission counts 91 vehicules groups -> 200-400 vehicles units, without any plane.

 

It took 7 minutes to compile 13 x 1.mis (400 x 13 vehicles units -> 2.15 MB), I didn't wait for the 25 x 1.mis campaign.

 

The mission editor took 2-3 minutes to load the campaign file, I didn't really control time.

 

I tried to fly the mission before compiling, with just a Su27 player flight from Crimea without any wingman. It stuttered a lot.

 

I don't think LO is ready for such a high number of units.

 

You have to think differently, building your campaign with LO.

 

Hope it helps a little.

 

OMG, 91 vehicle groups? Now that is attempting to simulate a living world LOL

  • Like 1

Dusty Rhodes

 

Play HARD, Play FAIR, Play TO WIN

 

Win 7 Professional 64 Bit / Intel i7 4790 Devils Canyon, 4.0 GIG /ASUS Maximus VII Formula Motherboard/ ASUS GTX 1080 8 GB/ 32 Gigs of RAM / Thrustmaster HOTAS Warthog / TrackIR 5 / 2 Cougar MFD's / Saitek Combat Pedals/ DSD Button Box FLT-1

Posted

Hi all.

 

Thanks for testing and verifying that. Yes that does help and you are right, I will need to re-think how I see my campaign.

 

I suppose my options are:

1) Break it down into smaller, hopefully 2, sections. I may not have to sacrifice anything and can still achieve what I want.

2) Keep it as I see it and use individual missions. This will sacrifice the campaign damage I am wanting. I think it would be cool to fly over bridges and other structures the are destroyed 3 missions earlier.

3) Possibly delete some units, although I really do like the SAM's, EWR's, and Mobile AAA at every airfield.

 

I am going to try option one. I was able to get 7 of them into a cmp. file so that may work.

 

You know that is the hardest thing I have been trying to work with/around, getting the results I want with what I may need to compromise on. It is also the most fun as I try and test everything myself.

 

Yep, Attempting is the key word there. Thanks all, -KILSEK

Posted

Hi all and SwingKid.

 

Here.

 

OMG, 91 vehicle groups? Now that is attempting to simulate a living world LOL

 

-KILSEK

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