Bahger Posted March 8, 2011 Posted March 8, 2011 Try it, ED. A 3-ship of UH-60s will not cruise faster than 47kts because it appears that the AI cannot manage the formation. Something else that worked fine in the Betas now appears completely borked and the only workaround I can see is to limit my Blackhawk flight to one unit. AI Hogs circle constantly after takeoff. Helos cannot form up and cruise faster than a Ford Focus in 3rd gear. How can the AI be such a mess? How can ED expect longevity for the sim when the AI, and therefore the possibilities for mission design, are in this dreadful state? How can this have passed muster for the Release when functionality in both cases cited above was 100% better in Beta? It's really rather sad. 1
Inseckt Posted March 8, 2011 Posted March 8, 2011 Are you sure you are considering the priority of speed vs. ETA logic? There are several know bugs, if the releases had to be absolutley perfect in every aspect and to everyones particular needs, we would get one module every 50 years or so... And as stated, patches are coming! Help Beczl with his DCS MiG-21Bis project by Pre-Ordering DCS MiG-21Bis module NOW! CLICK HERE TO GO TO PRE-ORDER PAGE AT INDIEGOGO
airdog Posted March 8, 2011 Posted March 8, 2011 Try it, ED. A 3-ship of UH-60s will not cruise faster than 47kts because it appears that the AI cannot manage the formation. Something else that worked fine in the Betas now appears completely borked and the only workaround I can see is to limit my Blackhawk flight to one unit. AI Hogs circle constantly after takeoff. Helos cannot form up and cruise faster than a Ford Focus in 3rd gear. How can the AI be such a mess? How can ED expect longevity for the sim when the AI, and therefore the possibilities for mission design, are in this dreadful state? How can this have passed muster for the Release when functionality in both cases cited above was 100% better in Beta? It's really rather sad. And to think that I thought 12-21-2012 was the end of the world...after I read the above I guess that I am sadly mistaken Airdog | Asus ROG Strix Z370-E Mobo | i7 8700K @ 4.7 | 32 GB DDR4@3200mhz | Gigabyte 2080Ti OC 11GB| Samsung M.2 960 Evo 250Gb and 500Gb | Win10 Pro | Hotas Warthog #02743 | Track IR 5 | Toshiba 47" 120hz LED | Acer 23" Touchscreen | HELIOS |Oculus Rift-S| http://www.blackknightssquadron.com/
Bahger Posted March 8, 2011 Author Posted March 8, 2011 (edited) No logic conflicts, Insekt, because no hard TOTs with mandated ETAs anywhere on the route. Check out the attached test mission: 4 Helo flights, all with default cruise altitude (1640ft MSL) and airspeed (108kts) values: - The 2 southern flights comprise (i) a single unit and (ii) a 2-ship. Both flights get snarled in the "circle after takeoff" glitch and neither can reach the plotted airspeed, managing ~50kts at best. The single unit does better but after appearing to climb out, starts orbiting for no reason. Neither flight can follow its flight plan nor get anywhere close to cruise airspeed. - The 2 northern flights comprise (i) a single unit and (ii) a 3-ship. Unlike the southern flights, both of these are air-starts but the 3-ship cannot fly faster than ~ 47kts in formation and never approaches its cruising speed. Only the single-unit flight, air-started, behaves as it's plottted, reaching an acceptable 108kt cruising airspeed and heading straight for its first waypoint without needless orbiting, formation snafus and slow-as-molasses airspeed. It's bloody awful. Edited March 8, 2011 by Bahger
ED Team Chizh Posted March 8, 2011 ED Team Posted March 8, 2011 Try it, ED. A 3-ship of UH-60s will not cruise faster than 47kts because it appears that the AI cannot manage the formation. Thanks. Bug is wrote down. Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу
Bahger Posted March 8, 2011 Author Posted March 8, 2011 Thanks Chizh. I'm going to avoid both AI runway starts and helo formations in mission design pending confirmation that a patch has addressed these issues and hope I do not run into too many more AI/ME glitches of this severity. There is so much that is truly spectacular about this product but these problems interfere with its potential to be taken seriously as a simulation of the modern battlefield.
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