asparagin Posted March 10, 2011 Posted March 10, 2011 ..are here http://www.digitalcombatsimulator.com/en/downloads/misc/a-10c_model_templates/ Let the pink skins come! Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
pixelpilot Posted August 25, 2011 Posted August 25, 2011 Ive found the textures directory and the liveries .LUA to define which texture make up a livery but i only see one set of specular maps in the textures folder and none of the differant Livery.lua fils define specular maps. Is it possible to use a custom spec map or am i stuck with a standard one. On a side note anyone played with spec maps? it looks like the R,G,B channels are actualy seperate greyscale maps with seperate functions.
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