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New Script for mission builders: chat message IO library version 1 (chatIOlibv1)


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Posted
But yea, if you want to use chatIOlibv1 functions with Panzer's new version of Servman, use this file below. Just insert this script where you would have put the script for chatIOlibv1, and you're done...

 

In wich folder have I to insert this file?

 

For me is the first time that I use chatIOlibv .....

[sIGPIC][/sIGPIC]

Posted
In wich folder have I to insert this file?

 

For me is the first time that I use chatIOlibv .....

 

Read the directions for chatIOlibv1. This file is not inserted anywhere, the script itself is inserted into the triggered actions->Command->Run Script of a unit in the mission editor.

Intelligent discourse can only begin with the honest admission of your own fallibility.

Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/

Lua scripts and mods:

MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616

Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979

Now includes remote server administration tools for kicking, banning, loading missions, etc.

  • 1 month later...
Posted

This mod is currently broken due to ED closing a security flaw with their software.

 

If ED will restore the print function in 1.1.0.10/1.1.1.0/whatever (it sounds like they will), then a fully working version nearly identical to chatIOlibv1 but with vastly more potential for growth will be possible then. In the meantime, if ED does say that the print function will be restored, then a work-around will be available to restore chatIOlib functionality sometime within the next few weeks. The work-around will not involve reopening the security flaw that ED closed in 1.1.0.9. The new mod would be available much sooner (within a matter of days) if I didn't have so much real-life crap going on.

Intelligent discourse can only begin with the honest admission of your own fallibility.

Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/

Lua scripts and mods:

MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616

Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979

Now includes remote server administration tools for kicking, banning, loading missions, etc.

  • 4 years later...
Posted (edited)

Is this thing woriking yet? Or is there something similar?

 

I am working in a CAS request script, but I need a way to input the coordenates and a range to create a triggerzone. Then the trigger would be to attack all units inside the trigerzone.

 

For example something like:

 

Attack coordinate = (N43.3434, E43,3432, r100)

 

For artillery, I would use fire at point.

Edited by ESAc_matador
Posted

I am trying to do a CAS /artillery request via introducing point and Range (triggerzones) and then trough attack units inside the zone for CAS or bombard zone with artillery.... but I dont know how to introduce script data during the game.

 

If we get that. I think, we can make it

Posted

Yes they are compatible. Slmod is a server side mod that is mainly used for server admin tools, but it was initially created to utilize early iterations of the scripting engine. Mist was created to exist only within the mission scripting engine. There are a few features that they share, but they are entirely separate.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

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