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Posted

Hello, I've been following LockOn and FC for a while and have a noticed some AI behavior, that I actually expected to be fixed in FC.

Whenever any plane is touched by a radar beam at any distance it starts dropping flares (or flares/chaff mix) and my fellows seem to have tons of flares...Is there any algorithm in weapon's usage, i.e. some hierarchic order for to use them or why don't they use esp. Anti-Radar missiles at (sub-)max range and at all? Why do they always throw away all ground armament when engaged at long distance that even a Galaxy could evade a missile? (and on the other hand why do the SAM sites always fire at max (= ineffective) range? Why does a SEAD wing engage fighters even when not threatened by them and at a safe distance? *

The list could be continued, so many missions and only few time to play.

 

*edit: I set up a little mission with several "waves" of Su-25T's on an airfield just to test the Su-25T in various tasks and armament with a little embroidering (F-5 CAP, Hawk sites e.g.)

Posted

Ok, the answers seem to be so clear that no one needs to reply. Off for two weeks now, so if unexpectately anyone want to answer, take your time :icon_hang

Posted

Sorry, but your questions have only one answer: this may be fixed in future.

With Best Regards!

Daniel Tuseyev

Il-2: Battle of Stalingrad and Rise Of Flight projects manager

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