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Posted

Hi.

Does anyone know if I could make the distances between vehicles in formations larger? Enemies are too vulnerable in the default formations because a singe CBU-97 easily knocks out most of them. Especially if the units a traveling on a road.

Posted
Just drag them as long as you move all but the lead or first unit you put in the group you can space them that way.

 

To bad that this does not work properly :( They forget their distances very easily, especially if they have to change their formation or travel on the road. I'm pretty sure that there is a file which could be edited... question is: where :)

Posted

Use custom formations to spread em out when they are not on a road. Sadly I think if you found the file to modify it, it wouldn't matter for other users who also play the mission with the unmodified file.

The right man in the wrong place makes all the difference in the world.

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Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

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Posted
Use custom formations to spread em out when they are not on a road. Sadly I think if you found the file to modify it, it wouldn't matter for other users who also play the mission with the unmodified file.

 

Have you found a way for units to move in to a preset custom formation after they have travelled on road? (ie. they change formation in to custom)

 

In the folder missioneditor\data\missiongenerator there is a file called others.lua that looks like what I am looking for but haven't been succesfull yet. It has definition of formations, like this:

 

["Vee"] =

{

[1] = {0, 20, 0},

[2] = {0, -20, 0},

[3] = {60, 40, 0},

[4] = {60, -40, 0},

[5] = {120, 80, 0},

[6] = {120, -80, 0},

Posted

All formations dealing with movement are locked down to specific waypoints. So in essence they are all pre-defined. The "stop and form template" trigger simply stops the group in place to form their template, once they start moving again they go back to whatever formation they were set to be in. It is possible to use stop and form template to create customized movements. All templates are built off a units relative position to the "first" unit in the group. By shifting all but the first unit in the group a specific direction you can essentially create custom offensives/defensive moving formations as the AI "deploy" to the template.

 

The only way to make units on a road spread out a little bit is to adjust their speed. I've noticed the faster they go the more space there is between each unit. Most units are pretty limited in speed, thus it might be difficult to get em going fast enough.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Posted
All formations dealing with movement are locked down to specific waypoints. So in essence they are all pre-defined. The "stop and form template" trigger simply stops the group in place to form their template, once they start moving again they go back to whatever formation they were set to be in. It is possible to use stop and form template to create customized movements. All templates are built off a units relative position to the "first" unit in the group. By shifting all but the first unit in the group a specific direction you can essentially create custom offensives/defensive moving formations as the AI "deploy" to the template.

 

The only way to make units on a road spread out a little bit is to adjust their speed. I've noticed the faster they go the more space there is between each unit. Most units are pretty limited in speed, thus it might be difficult to get em going fast enough.

 

One solution might be to add "cheap" vehicles between the tanks and IFVs so that a single CBU-97 would take out only a tank and two UAZes instead of three tanks.

 

I hope this is adressed later in a patch.

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