Shaman Posted April 7, 2011 Posted April 7, 2011 Patch 1.1.0.7 Still same problem, TIR turns in yaw (if limited) for 270 degrees instead of 180 degrees. This means range of view-yaw is 150% of the true TIR range. Devs? I am not an owl :) Or a rubber-neck ;) 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer
bengo Posted April 7, 2011 Posted April 7, 2011 Okay, I think you need to adjust your yaw in your TIR-profile. And you should post in the correct forum.:pilotfly: i7 6700k/GTX1070-8G/MSI-Z170A Gaming Pro Carbon/32GB DDR4 Kingston HyperX PREDATOR DDR4 3000MHZ Vengeance 1600/TM Warthog #6106/Samsung SB350_S27B350H/OCZ Agility3 SSD 128GB / Win10-64/TIR5
Shaman Posted April 8, 2011 Author Posted April 8, 2011 (edited) Okay, I think you need to adjust your yaw in your TIR-profile. And you should post in the correct forum.:pilotfly: Nope. It is not related. If you do not follow me then test it yourself. For example: +180 degree (Game value) in TIR drivers corresponds to +270 degree position in DCS. However I easily fixed it :P To synchronize DCS with TIR software correctly all I had to do in DCS is to saturate in its axis control TrackIR YAW axis from 100% to 66%. However this should be done by default IMHO (to not confuse new users). Now my head corresponds in degrees 1:1 to (game value) TIR input just like I see it in TIR software and it can't turn past 6 o'clock (when limit axis is on). Edited April 8, 2011 by Shaman 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer
GGTharos Posted April 8, 2011 Posted April 8, 2011 No, but you have eyes. TIR simulates the motion of your eyes as well, not just turning your head. Devs? I am not an owl :) Or a rubber-neck ;) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Shaman Posted April 8, 2011 Author Posted April 8, 2011 Whatever you say, the motion in DCS is 1.5 to 1 in (game value) TIR by default. This was confusing to me at first, because same profile that allows me to look at my 6 o'clock in other sims, made me look at my 9 or 3 o clock in DCS (dependent which way I turned my head). 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer
Bungle_uk Posted December 8, 2011 Posted December 8, 2011 Thank you for the solution shamandgg. This was driving me nuts and it seems this doesnt effect all for some bizzare reason
Shaman Posted July 30, 2013 Author Posted July 30, 2013 Dig out this old thread because noticed in DCS World problem occurs on all planes, all axis YAW, PITCH, ROLL are working at 150% of TrackIR axis by default which is not what TIR user expects. In-game Y saturation advisable @ 64 value out of 100 % to correct DCS behaviour with TrackIR drivers to 1:1 axis ratios. 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer
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