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Direct hit on Insurgent FARP ammo dump with GBU-12 fails to destroy it?


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Posted

No big thang but I'm asking because I need to destroy the Insurgent FARP -- a rather big tent-like structure -- in order to trigger an event in a mission and I was surprised when testing this evening that the 12 appeared not to accomplish this even though it was a direct hit. Does anyone know if this is an anomaly or to be expected?

 

If a GBU-12 is not up to the task I may either have to give the player a GBU-10 or (more likely) edit the trigger using a "Group alive less than..." condition so that a hit of, say, 50% lethality will be enough to flip the switch.

 

Thanks!

Posted

There's no option to make it invincible, it's a static obect with the very limited static object menu. I will test it again, play with the trigger "Group alive less than..." and see. If the issue persists, I'll post the .miz, thanks!

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