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Posted

Hi,

 

I've got a higher pixel density on my 10.1" 1024x600 touchscreen monitor than on my primary 24" 1980x1200 monitor. When I export the A-10C MFD display to the touchscreen, though, it looks worse than the smaller rendering on my main monitor. Is this because the touchscreen can't use my graphics card for rendering, since it's a USB monitor?

Posted

It could bossibly be because you are rendering a 256x256 pixel image at 1024x600.

Try uping your Render rate for the MFD and have a look what that does as a test.

Hornet, Super Carrier, Warthog & (II), Mustang, Spitfire, Albatross, Sabre, Combined Arms, FC3, Nevada, Gulf, Normandy, Syria AH-6J

i9 10900K @ 5.0GHz, Gigabyte Z490 Vision G, Cooler Master ML120L, Gigabyte RTX3080 OC Gaming 10Gb, 64GB RAM, Reverb G2 @ 2480x2428, TM Warthog, Saitek pedals & throttle, DIY collective, TrackIR4, Cougar MFDs, vx3276-2k

Combat Wombat's Airfield & Enroute Maps and Planning Tools

 

cw1.png

Posted

Well, actually, I'm not spreading an MFD over the entire touchscreen. I believe the left and right MFDs are each being exported at a resolution of 384x378. I am, however, displaying it at a non-standard gauge resolution (I assume when you mention render rate for the MFD, you mean the display resolution for cockpit gauges? If that's not what you're talking about, describe what you are referring to.) Thanks!

Posted

yes, that's what he's talking about, you should use 512 or even 1024

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

Posted

Change it in game options.

 

256 is pretty low and I've tried it. 512 is pretty decent but with 1024 you have very sharp image of the object you see in TGP

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

Posted

Yeah Kuky Gets where Im at. That said rendering 384x384 on a screen that natively wants to be 1200x600 may be the culptrit.

Hornet, Super Carrier, Warthog & (II), Mustang, Spitfire, Albatross, Sabre, Combined Arms, FC3, Nevada, Gulf, Normandy, Syria AH-6J

i9 10900K @ 5.0GHz, Gigabyte Z490 Vision G, Cooler Master ML120L, Gigabyte RTX3080 OC Gaming 10Gb, 64GB RAM, Reverb G2 @ 2480x2428, TM Warthog, Saitek pedals & throttle, DIY collective, TrackIR4, Cougar MFDs, vx3276-2k

Combat Wombat's Airfield & Enroute Maps and Planning Tools

 

cw1.png

Posted

I tried exporting the left MFD to the touchscreen at 512x512, with the gauge resolution also set to 512x512. This didn't help matters much at all, except for a small improvement due to the image simply being bigger.

Posted

I think I've figured out the problem.

 

Is the MFD output normally rendered using the graphics card? If so, that would cause problems for a USB driven monitor like mine. My USB monitor, and I assume all USB monitors, can't utilize the graphics card resources as they're run from the CPU and not the graphics card.

 

I'm picking up a DVI/VGA monitor to see if I can get better results by running it directly off my graphics card. If I get different results, I'll post it here.

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