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Posted

3rd or 4th step in the start-up sequence.

 

AUXILIARY LIGHTING PANEL

 

Lamp Test Button on Left Console to test if cockpit caution lights all function.

 

I noticed the huge panel of circuit breakers in front of the flight stick, on the floor (probably they are non-functional in the game).

 

What to do if there is a light out somewhere?

 

There are other such tests in the sequence.

 

What to do to correct them?

 

Seems to me, these steps are unnecessary unless there is a way to a solution to fix the problem.

 

Might want to add a crew chief to fix stuff.

 

(Just to fly around, all those steps are not necessary, even in full sim mode.)

 

Erich

:pilotfly:

Posted

When your ass making it back to earth in one piece depends on the aircraft functioning properly, the smaller, seemingly benign parts of the pre-flight suddenly gain quite a bit of importance. :joystick:

 

That being said, I skip a lot of it, such as the annunciator panel light test, etc etc. In the sim environment, that stuff doesn't fail. :thumbup:

Posted
When your ass making it back to earth in one piece depends on the aircraft functioning properly, the smaller, seemingly benign parts of the pre-flight suddenly gain quite a bit of importance. :joystick:

 

That being said, I skip a lot of it, such as the annunciator panel light test, etc etc. In the sim environment, that stuff doesn't fail. :thumbup:

 

Hi,

 

In real life, of course as you say.

 

In game, kind of silly, if one cannot fix system failures.

 

I did research all the .pdf manuals yesterday, doing searches. I did not find much in the way of explanation of the breaker panel other than it is there.

 

I would think, though I may be mixing up between this game and FC, upon takeoff, I have lost an engine due to a bird strike. So, it is plausable for the sake of realism, that any component could fail at any time. I'm too new with this A-10C game to have much experience with it, yet.

 

Erich

:pilotfly:

Posted

One can actually. It's some 3-minutes of engine off time at a friendly-coalition base will get you repaired. Works in SP or MP. I just tried it after getting shot up by a BTR-80 and it's there. I'm not sure if a CADC failure for example would count as damaged to initiate the repair process but I hope so.

 

Circuit breakers are at least partially functional if not fully. I know if you pull the C/B for the DC fuel pump you won't get the APU to start (assuming the AC fuel pumps are off). There are some others that people have found uses for as well.

 

The best explanations for most of that electrical, bleed air, and hydraulic stuff comes from the A-10A-1 manual (Page 1-22 for circuit breakers). Most if not all of it applies directly to the C 3.2. Any text in red on Flight Manual pages 654-656 denotes a circuit breaker.

 

By my estimate there are less than 50 failure modes total in WH, possibly a lot less. CAP lights will never burn out. The gear handle downlock will never need overriding. The APU hydraulic pump will never overheat because the APU is run too long with the generator off. It's not surprising since it's a lot of coding work to make thing function normally without getting too into how they function under failure.

  • Like 1
Posted
One can actually. It's some 3-minutes of engine off time at a friendly-coalition base will get you repaired. Works in SP or MP. I just tried it after getting shot up by a BTR-80 and it's there. I'm not sure if a CADC failure for example would count as damaged to initiate the repair process but I hope so.

Pretty sure I've had CADC failures repaired with the engines-off procedure before.

DCS Wiki! :book:
Posted (edited)
Pretty sure I've had CADC failures repaired with the engines-off procedure before.

 

Not quite to topic, but related.

 

For what ever reason, I find myself in the grass just shy off the runway, usually tires are shredded, (Firestone tires I bet).

 

I have found (in full sim mode):

=====================

Shut off engines completely, as to a reverse start-up procedure. Get in F2 and watch. In about 5 minutes the gear comes back to all wheels on in a smokey, white cloud. Usually any damage gets repaired.

 

Do not know if this is true on all scenarios or airfields.

 

I do a ramp-startup, rev up engines, I can taxi back onto concrete, go to the tarmac area to rearm and refuel. But I cannnot move it, even with 100% full throttle UNTIL the TAD map comes up! Once up, taxi to ramp and rearm.

 

Bug?

 

Saw a guy do this last night on one of the servers. But he did not know how to do a ramp startup. He landed missing a right side wheel, went into the grass. In 5 minutes all was good.

 

Erich

:pilotfly:

Edited by ErichVon
Posted

With the MC Low Oil Pressure bug in earlier versions, someone figured out that pulling the bottom right breaker would get the enunciator to shut the hell up. Of course I forgot to pop it back in and spent the next hour trying to figure out why the Anti-Skid and NWS were not selectable

[sIGPIC][/sIGPIC]

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