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Posted

So, I found the tutorial on skinning the A10 by the 25th. Cool.

I did me some editing and now am done with applying changes to the a-10c_def_1-a file.

I subsequently saved it in photoshop as a 24bit windows *.bmp.

 

Now I can't open that file in TheCompressonator to compress the texture and thus create a *.dds from it.

 

What do I have to do, to get the file back into TheCompressonator and save it as a dds with Mips and compression?

Posted

I ended up using the DXTBMP myself. Compressonator just didn't work for me

Hornet, Super Carrier, Warthog & (II), Mustang, Spitfire, Albatross, Sabre, Combined Arms, FC3, Nevada, Gulf, Normandy, Syria AH-6J

i9 10900K @ 5.0GHz, Gigabyte Z490 Vision G, Cooler Master ML120L, Gigabyte RTX3080 OC Gaming 10Gb, 64GB RAM, Reverb G2 @ 2480x2428, TM Warthog, Saitek pedals & throttle, DIY collective, TrackIR4, Cougar MFDs, vx3276-2k

Combat Wombat's Airfield & Enroute Maps and Planning Tools

 

cw1.png

Posted

When I use DXTBMP I can open the BMP. Then I go

 

- File > Open > my bmp

- File > Save as > DDS > DXT5

 

Is that correct. Where do I generate Mips? Are they generated automatically?

Posted

Yeah I dont think I bothered generating MIPS, I just saved the file as a DDS, it worked for me.

I know the guide doesnt mention where to drop the files but I think I posted the folder it in the original thread, which was something like 'like my jet'

Hornet, Super Carrier, Warthog & (II), Mustang, Spitfire, Albatross, Sabre, Combined Arms, FC3, Nevada, Gulf, Normandy, Syria AH-6J

i9 10900K @ 5.0GHz, Gigabyte Z490 Vision G, Cooler Master ML120L, Gigabyte RTX3080 OC Gaming 10Gb, 64GB RAM, Reverb G2 @ 2480x2428, TM Warthog, Saitek pedals & throttle, DIY collective, TrackIR4, Cougar MFDs, vx3276-2k

Combat Wombat's Airfield & Enroute Maps and Planning Tools

 

cw1.png

Posted (edited)

Wohooo, Figured it out.

Ok, added the modified dds, also added a modified lua description file to the liveries folder.

Weird that you select the skin in the loadout...

Edited by kungfoo
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