ErichVon Posted May 27, 2011 Posted May 27, 2011 (edited) Hi, My previous thread: ============= http://forums.eagle.ru/showthread.php?t=74294 I wish to try and deliberately recreate a HUD failure to experiment with various in cockpit controls to remedy this random failure in flight, be it off-line or online. Message #25 here: ============ http://forums.eagle.ru/showthread.php?t=74294&page=3 Thanks in advance for any help. Erich :pilotfly: Edited May 27, 2011 by ErichVon
bartleby Posted May 27, 2011 Posted May 27, 2011 In the mission editor you can assign probabilities and times for system failures. Set the hud probability to 100 and that should do it :) DCS Wiki! :book:
cichlidfan Posted May 27, 2011 Posted May 27, 2011 In the mission editor you can assign probabilities and times for system failures. Set the hud probability to 100 and that should do it :) But you won't be fixing it in flight. Unless I misunderstand the implementation, the failure is a simulation of a hardware component failure which in RL would mean either work around it, fly without and continue the mission, or RTB for repair/replacement. I understand that, in theory, a system test/restart might fix some things that could happen in RL but I do not think the failures modeled work that way. However, I could be wrong!:huh: ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
ErichVon Posted May 27, 2011 Author Posted May 27, 2011 But you won't be fixing it in flight. Unless I misunderstand the implementation, the failure is a simulation of a hardware component failure which in RL would mean either work around it, fly without and continue the mission, or RTB for repair/replacement. I understand that, in theory, a system test/restart might fix some things that could happen in RL but I do not think the failures modeled work that way. However, I could be wrong!:huh: Hi, Thanks to both you guys for replying. I am still a fairly new noob. I have couple of months in this game/sim invested already and a lot of hours invested in various phases of the learning process. You may very well be correct as RTB to get it fixed or WTF and just eject. Other game I played ejecting was the sissy way out and just auger into the ground and back to a new ramp startup. I have searched the forums to DCS concerning a HUD failure. Granted, very much like Google, how I input the search phrase yields different results. And I only found one guy that replied as to he found a button click on his stick that brought the HUD back up after losing his HUD, but he described it as a non-specific location other than it is on the stick. So, what the heck, I will experiment. No less different like an engineer tasked to a specific project as to overkilling a subject to all possible situations explored. The Tester Team guys or actually the sim designers probably have the answer. One of my early sims was Space Shuttle. NASA engineers actually used this software sim/game to explore situations and failures not encountered before this simulator came out to the market place for sale. So, it may be possible to DCS: Warthog, there is a positive solution to this failure nobody (except the one guy in the 2nd URL above) has found, yet. Thank you. Erich
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