mooshim Posted June 20, 2011 Posted June 20, 2011 This is cribbed from wikipedia (as most of my science knowledge is): Different aircraft types have different noise levels and frequencies. The noise originates from three main sources: Aerodynamic noise Engine and other mechanical noise Noise from aircraft systems Aerodynamic noise Aerodynamic noise arises from the airflow around the aircraft fuselage and control surfaces. This type of noise increases with aircraft speed and also at low altitudes due to the density of the air. Jet-powered aircraft create intense noise from aerodynamics. Low-flying, high-speed military aircraft produce especially loud aerodynamic noise. The shape of the nose, windshield or canopy of an aircraft affects the sound produced. Typically noise is generated when flow passes an object on the aircraft, for example the wings or landing gear. There are broadly two main types of airframe noise: Bluff Body Noise - the alternating vortex shedding from either side of a bluff body, creates low pressure regions (at the core of the shed vortices) which manifest themselves as pressure waves (or sound). The separated flow around the bluff body is quite unstable, and the flow "rolls up" into ring vortices - which later break down into turbulence.[1] Edge Noise - when turbulent flow passes the end of an object, or gaps in a structure (high lift device clearance gaps) the associated fluctuations in pressure are heard as the sound propagates from the edge of the object (radially downwards).[1] ORIG. ARTICLE http://en.wikipedia.org/wiki/Aircraft_noise Such meticulous attention is paid to DCS sims. I wonder whether this is, in fact, implemented in the a10's flyby sound or is being considered. I'm sorry for the minutiae--have no idea whether this is a completely ridiculous request or whether it's just a matter of a simple mod (replacing one sound file for another). "Inquiring minds...", and all that. Here's one example Would someone in the know about these things be able to weigh in? Many thanks. Cheers, Moosh [sIGPIC][/sIGPIC] Win7 | Intel Core 2 Quad | Q8400 @ 2.66GHz | 2.67 GHz 3.37GB of RAM 60gig Samsung SSD| GTX 570 "Operation: Bull by the Horns" "Bull Run 2.0"
gmohr Posted June 20, 2011 Posted June 20, 2011 Two points. I'm pretty certain I noticed increased aero noise with the speedbrakes open (i'll have to check this again). And two, noise cancelling headsets remove must such noise from a pilots perception. Not sure if A-10 pilots use such gear, but lots of civ and commercial pilots do. "The defense dept regrets to inform you that your sons are dead because they were stupid..." :bomb: System: i5 2500K @ 4.7, AMD 6950 (unlocked), HP ZR30w, TM Hotas Warthog
mooshim Posted June 20, 2011 Author Posted June 20, 2011 (edited) Two points. I'm pretty certain I noticed increased aero noise with the speedbrakes open (i'll have to check this again). And two, noise cancelling headsets remove must such noise from a pilots perception. Not sure if A-10 pilots use such gear, but lots of civ and commercial pilots do. Copy that. I was actually referring to the compression of air--the sort of low, "scraping" or "carving" sound--perceived by the stationary ear--as in a flyby view--as opposed to what is heard by the pilot in-cockpit. THX edit: This A10 clip illustrates the texture of sound I'm referring to. http://www.youtube.com/watch?v=CwuzIQGRef0&feature=related Perhaps it's enhanced due to the echo against the canyons (?) Edited June 20, 2011 by mooshim clip [sIGPIC][/sIGPIC] Win7 | Intel Core 2 Quad | Q8400 @ 2.66GHz | 2.67 GHz 3.37GB of RAM 60gig Samsung SSD| GTX 570 "Operation: Bull by the Horns" "Bull Run 2.0"
mvsgas Posted June 20, 2011 Posted June 20, 2011 (edited) Anyaseo (안녕하세요) Just my opinion; But sound it's very dependent on opinion. To many factor affect our perception (ambient factors, equipment use to record sound, etc) I have no idea of any sound changes, but no matter what ED does in DCS A-10 sound, someone will feel it's not accurate because of their personal experience. Just my two cents Edited June 20, 2011 by mvsgas To whom it may concern, I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that. Thank you for you patience. Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..
mooshim Posted June 20, 2011 Author Posted June 20, 2011 (edited) Yeah, Slacker, I agree. There is something there...on top of the engine noise. Anyaseo (안녕하세요) Just my opinion; But sound it's very dependent on opinion. To many factor affect our perception (ambient factors, equipment use to record sound, etc) I have no idea of any sound changes, but no matter what ED does in DCS A-10 sound, someone will feel it's not accurate because of their personal experience. Just my two cents 안녕하세요 mvsgas. Yeah, I guess that's a very basic problem with most non-standard, empirically measured aspects of a product like this(as opposed to measuring verifiable things ie avionics, wep system behavior, etc.) . Cheers, Moosh PS R U at Gunsan? just curious. Edited June 20, 2011 by mooshim [sIGPIC][/sIGPIC] Win7 | Intel Core 2 Quad | Q8400 @ 2.66GHz | 2.67 GHz 3.37GB of RAM 60gig Samsung SSD| GTX 570 "Operation: Bull by the Horns" "Bull Run 2.0"
mvsgas Posted June 20, 2011 Posted June 20, 2011 Yes To whom it may concern, I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that. Thank you for you patience. Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..
mooshim Posted June 20, 2011 Author Posted June 20, 2011 Yes:) -- Give us a pm if you are ever up in Seoul and want to get a beer--on me. Cheers~ [sIGPIC][/sIGPIC] Win7 | Intel Core 2 Quad | Q8400 @ 2.66GHz | 2.67 GHz 3.37GB of RAM 60gig Samsung SSD| GTX 570 "Operation: Bull by the Horns" "Bull Run 2.0"
Bucic Posted June 20, 2011 Posted June 20, 2011 I believe there's not much science to talk about. To make that topic any interesting c0ff* would have to pop up with some details on what is actually modeled (or mimicked), what is going to be in the near future and what is not. To give you an example why it's doesn't make much sense to discuss "particles" here - DCS sound engine currently can't even manage multiple overlapping sounds properly (multiple rockets salvo, heli rotors rattling etc.), AFAIK does not do sound occlusion nor is in any way "terrain aware". The sound engine evolves nicely but we'd need some starting point for the discussion. * he's the ED team member who usually posts about the new DCS sound engine. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
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