WildFire Posted July 12, 2011 Author Posted July 12, 2011 Wildfire, the answer to your question probably lies in the settings of your clients on the server that are flying your mission. Are they flying with labels on? Or maybe they should set the scenes to medium, if they are experience slowdowns online? The problem may not even be related to number of units or the content of the mission itself. This is very true. I of course have no idea what everyone else is running, the mission is set as it stands now with low scenes and no traffic but I havent tested it with a bit of people in there in a few days. I also play with nothing on, no tooltips, no labels, hardly use external views but my graphics settings are maxed. I recently turned off mirrors just cause... That said, I have heard that spawing objects/groups does create slowdowns while in the heat of battle, even in SP -- are you spawning all your groups at mission start, or pretty fairly on? I agree with Druid, I don't believe it is just a function of lingering smoke -- anyway that is all part and parcel of the battlefield environment you are trying to create. No all my groups spawn as tasks get issued, and I am not experiencing and freezes that amount from larger groups being spawned however, I dont know about the other players, never asked. I never said smoke was the only thing causing issues, my point was to limit the things I could in order to streamline the entire package. This includes smoke but definitely not the only thing. How many players in MP do you have in your mission? Is it 2 players or 4 players or more? Does it make a difference in frame rates if less players fly it? Just throwing out ideas. Usually after 2 join I end up getting a full server, which is only 8 for me. And of course not everyone experiences a ton of spikes, only a couple people reported having issues. Now granted I could just say well forget those few that have problems, but if I have the ability to do something about it, and I dont even try, well then I'm not really doing anything for the "community". Your mission sounds cool, I'll definitely give it a go sometime.
Ripcord Posted July 12, 2011 Posted July 12, 2011 Wildfire, wow man, 8 flying MP together. How did you find out that some are experiencing slowdowns? I guess you will need to gather info from those people, in order to really identify/localize the root cause(s). Ripcord [sIGPIC][/sIGPIC]
WildFire Posted July 13, 2011 Author Posted July 13, 2011 Yeah 8 total. Usually 4 people do the tasks, and the other three takeoff and land on the wrong runways, attempt to fly formation with the tanker... poorly... and usually one cant ever seem to start up his hog... Its a pretty balanced mix... lol.
WildFire Posted July 17, 2011 Author Posted July 17, 2011 Tried 620 units the other day, all around a single city. About 16 armor platoons in total. The Russians, defending, definitely won. And for three minutes I got about 1fpm. Yep that was an m. Mem usage was max'd at 4.1Ghz and cores 0/7 were max'd. I expected that so Im going to continue to scale it down to get usable numbers/skill levels/distances.
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