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This would be something that applies to all DCS future releases. I am looking for a way to clean up the battlefield in a multiplayer session. Perhaps removing dead and/or still smoldering units. Right now I am intending to limit the fire times of each unit but this only affects said client and dead units on the battlefield still pose a pretty heavy hit on everyone else' machines (graphix only)

 

If units once dead become objects on the map and have no detrimental effect then perhaps just permanently limiting smoke/fire times. Right now i have a mission with about 60 pieces assaulting an airbase and although it runs well on my machine it gives others heavy lag spikes once a lot of vehicles are smoking/burning. This would be alright for most uses but the whole task is over in less than 20 minutes from getting in-area so not a single tank stops burning and the graphic hit can be quite massive. Especially if some yahoo mistakenly bombs a building...

 

I do love the fact that tanks stay burning for quite some time +20 minutes but for multiplayer it really seems counterproductive. Can we find a compromise? Perhaps a smoke option for multi/single player and two different GM fire_time variables? Or a specific graphic setting for smoke, although this would require a high/medium/low variable, that might be a bit more work..

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