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Posted

I finally think that i have my 3 monitor set up working. Eyefinity with 3 1680 x1050. I have edited the view lua file. Set last number to 280. Now before the start of a mission i zoom out. When i start to zoom back it will get half way hesitate then go the rest of the way back. I cant zoom while the game is running or it will freeze up.

 

So i need help with the Cockpit panel zoom in. I have it set to my x 52pro. The problem im having is its to close. How can i edit that view. I dont know what file it is. Ive looked at all the view files but i cant find it. Is it a snapview. :helpsmilie:

 

With 1 camera view and eyefinity the night vision works.

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Posted

Been testing. Any objects that is at the slight left and right does not show up until i look to the left of right. Thats not good. Has any one got this to work. DSC could you help me.

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Posted

After some more looking on line I found someone on you tube that has the right edit for 3 monitors with eyefinity so that you can zoom back. Its editing the snap zoom lua. file. Things are working great. All targets in the left and right windows are there.

 

If someone could tell me what snap view (Cockpit panel zoom in) is. IT would be very welcomed.

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Posted

Scooternutz this is what i have found.

 

snapviewsdefault.lua edits

 

I have edited snap[9] [13] [viewAngle] to 230.777544238285

so when a mission starts i dont have to zoom back. For me if i set the number 230. to a higher number lets say 240. objects in the far left and right screens will disappear.

 

with no answers about panel view in , i just started to punch in numbers. :book:

From snap [9] [1] to snap [9] [12] at every [viewAngle] I added a 1 before that number.

Example.

snap[9] [1] [viewAngle] 67.452894238279 was changed to

snap[9] [1] [viewAngle] 167.452894238279

 

My panel view in now works.:thumbup:. Now i dont have to zoom in. My Pinkie switch on the x 52 is my zoom. And if i hold it down and hit the POV down. I have a great view of my Abris and Shkval.:pilotfly:

 

Hope this helps .

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