sorcer3r Posted July 26, 2011 Posted July 26, 2011 Right now iam creating a mission with some CAS (danger close) situations. It works as follows. My unit moves inside a trigger zone, then it will stop (groupe AI off). Now the enemy spawns and smoke marker will be activated. Because of "group ai off" my unit doesnt fire and i set immortal on. (but there is a timelimit trigger when my unit will be "killed") Now it would be nice when i could set immortal on against enemy units and immortal off against friendly units. Then friendly fire would be possible in this situation and i should be careful when running in. [sIGPIC]http://i1293.photobucket.com/albums/b582/sorcerer17/sorcf16-b_zpsycmnwuay.gif[/sIGPIC]
SmokeyTheLung Posted July 27, 2011 Posted July 27, 2011 You could try making all but your lead most friendly elements "invisible" to the enemy (maybe set the lead guys as invincible too, if you want a persistent firefight). That way, hopefully, they won't die right away. You would still see them, and be able to kill them...` System specifications: Computer, joystick, DCS world, Beer
Recommended Posts