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Everything posted by sorcer3r

  1. Server seems to freeze when clients using the (A)FAC feature in multiplayer. At the last freeze I was trying to check-in ( after I already checked out) to the AFAC but he did not respond. Then we could see that all units were frozen on the server. Is this a known issue? If not we will try to reproduce it.
  2. And in my opinion most important for george/pedro is that they need some time to find targets instead of giving us an instant list with half of all units on the map
  3. IMO the most important issue is the instant list of all targets in the sensor area. We would not have the problem of a long list if it would take some time to fill the list with targets (aka "searching" ).
  4. Most important (also for the current implementation) in my opinion is the need for a time delay when George searches for targets. Right now we get aninstant list of all targets in his pov which is superhuman and feels more like an arcade mode.
  5. Yes but from that point of view I would say the hud overlay, petrovich's target list and the ability to switch from pilot to gunner inflight.. all of that is also not realistic. My suggestion is just an optional(!) workaround until petrovich becomes smarter (and I assume this will take a lot of time) If I am the gunner I tell my pilot from which direction/altitude we could hit the target. And even if I see petrovich's aimingsight we could still hit objects and then I am okay with it.
  6. sorcer3r

    Frag damage

    Apache's gun is crying for frag damage modeling. Plz :)
  7. I guess we will see a Superhornet some day Hopefully a western (modern) utility helo. From my POV as mission builder I would like to see some improvements for dcs AI (air + ground) and also some netcode improvments so that ground war in DCS multiplayeris not just some static target practice
  8. Unfortunately Petrovich fires half of the missiles into trees or other objects but not at the targets. As long as petrovich has not the capabilities to "know" when he can fire it would be nice to have the option to display his aiming sight.
  9. Hi the new missile seems not to be listed in the airfield resources .
  10. On what distance should the AI gunner be able to identify the unit ? If I look through the scope we are danger close until I can ID the the ground unit
  11. well then... still not fair
  12. changing the release date 24h before "official" steam release date happens is not fair... so release will be on the 16th, right?
  13. Hi, is there a chance that we can get white phosphorus rockets for the lau-68 pod ?
  14. I only have the JF-17 air refueling module upgrade on my wishlist ;)
  15. Workaround: Make your WMD7 to SOI and press IFF interrogate.
  16. Is there a way to control ground units which are set to "hidden on map"? As a tactical commander I cannot see them on the map and therefore I cannot control them. And if I set the units to visible then F18 clients can see those SAM units on their SA page. Do I miss something or is this just not well thought out?
  17. It would be nice if the second client could switch between co-pilot and doorgunner.
  18. IMO multicrew without doorgunners on the Huey doesn't make any sense. Maybe we have to wait another six years for this... Hopefully the Kiowa will benefit from it. :)
  19. - tanker aircraft should adjust their speed according to the airplane which requests refueling - AFAC / JTAC units reporting any hostile targets in their line of sight and not just pre-selected units/groups in the mission editor - more coalitions, neutral coalition, civilian units - randomization of aircraft/ground units/group spawns (just implement some of the moose scripts in the mission editor ui ;) ) - orders for groups (air+ground) like defend/attack/capture zone x
  20. Looks great. Finally a reason for me to update dcs again when its done ;) Can't wait.
  21. Nice. Is it now possible to host missions with (more and) moving ground units on a server with more than 15(?) clients ?
  22. Gazelle is still my number one DCS module. There are just two things I don't like. - Viviane /TV optic "stuttering" (very frustrating especially when you zoom in) - multicrew seems still not working properly. (but this is I guess a DCS issue) I know a military flight instructor (EC135) and he really likes the Gazelle and the Mi-8 in DCS. His "philosophy" is to fly helicopters with as few control inputs as possible and to use autopilot and trim as much as possible. (Which works really good with these 2 helicopters) After over a year I flew the dcs Uh1 again this week. And this roll wobbling was too much for me. Not just during cruise, almost always the roll axis was a mess.
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