ZoomBoy27 Posted August 3, 2011 Posted August 3, 2011 I think there are further things that need to be done by Eagle Dynamics in the DCS engine and Mission Editor to increase Randomness Vary the vehicle speed. There should be an option that gives a random plus/minus on the speed of enemy groups. So they are not exactly at the same place at the same time - unless the mission designer wants it that way. There are some random things you can do with flags, but a better solution is to vary the spawn time by using Random Times (in seconds or minutes) Under certain triggered conditions, vary the speed of the enemy group. For example when the A-10 gets too close, increase/decrease the speed of the target convoys. There is already some variability with AI Off/On Triggered Actions, but extra changes in speed would not hurt. ZoomBoy My Flight Sims Page - Link to My Blog - Sims and Things - DCS Stuff++ - Up-to-Speed Guides to the old Lockon A10A and Su-25T - Some missions [needs update]
sorcer3r Posted August 3, 2011 Posted August 3, 2011 +1 i guess it would be also very helpful if the templates feature would be expanded. it should be possible to create "trigger+units/groups templates". then we could import triggers and their units into new missions and so it would be much easier to build missions with a lot of random events and tasks. [sIGPIC]http://i1293.photobucket.com/albums/b582/sorcerer17/sorcf16-b_zpsycmnwuay.gif[/sIGPIC]
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