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Posted

Aye, it's really nice alternative to traditional AA. Especially for some games that have trouble with transparency and DX9, or some that just don't run well with MSAA.

 

I guess your running a 64bit version of DCS:A10? Unfortunately the "mod" does not support 64 bit games yet.

 

It will be nice to try with DCS, though I have done some tests myself and AA has no difference in FPS for me when going between 2XAA or no AA. So I doubt it will be of much benefit to us.

Specs: GA-Z87X-UD3H, i7-4770k, 16GB, RTX2060, SB AE-5, 750watt Corsair PSU, X52, Track IR4, Win10x64.

 

Sim Settings: Textures: ? | Scenes: ? |Water: ? | Visibility Range: ? | Heat Blur: ? | Shadows: ? | Res: 1680x1050 | Aspect: 16:10 | Monitors: 1 Screen | MSAA: ? | Tree Visibility: ? | Vsync: On | Mirrors: ? | Civ Traffic: High | Res Of Cockpit Disp: 512 | Clutter: ? | Fullscreen: On

Posted
Aye, it's really nice alternative to traditional AA. Especially for some games that have trouble with transparency and DX9, or some that just don't run well with MSAA.

 

I guess your running a 64bit version of DCS:A10? Unfortunately the "mod" does not support 64 bit games yet.

 

It will be nice to try with DCS, though I have done some tests myself and AA has no difference in FPS for me when going between 2XAA or no AA. So I doubt it will be of much benefit to us.

 

It only seems to be of any use in comparison to low AA settings. For anyone who uses high anti-aliasing and has the GPUs to back those settings up, it seems quite useless.

Posted
I guess your running a 64bit version of DCS:A10? Unfortunately the "mod" does not support 64 bit games yet.

Yes I do. Oh, ok. Read somewhere that it improves distant object AA so it might have effect on DCS sims...

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