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Posted

*Mods, apologies if this should be posted in another section.*

 

In need of at least* two playtesters who can test and provide feedback on a 2 player coop campaign I am designing. Not able to test myself. Will be building daily for the next week or two. Expected time of completion is max 2 weeks with available testing.

 

If you are not able to bring in a second person feel free to PM me and hopefully I can match 2 people up who can play at the same time, or I can recruit maybe 4 or more and host a server in which everyone can play on so I can receive immediate feedback. Can also host a teamspeak if needed, and can keep both server/teamspeak up 24/7.

 

Prerequisites:

1. Speak English

2. Be able to install/use communication software to talk to each other while testing.

3. Be able to play at least a couple times a week, open to negotiation...

4. Version 1.1.0.9 installed and running without errors.

 

PM me if interested, and thank you for reading.

Posted

This is shaping up to be pretty good. I have 3 or 4 missions already made depending on how well you do. I have played them all in single but about one full run, a few tweaks and move on is about all I have time to do.

 

These missions are not hard, they are fairly easy, just the idea of a semi-developed story line, a moving campaign, across the whole country, having to ferry to locations to get close to the battle and flying in an immersive, warlike, situation.

 

Right now while Im building it is solely two player, however once it is finished I plan on adding slots so others can join, even if they cant flip triggers. They can still kill stuff and affect the outcome of the missions.

 

Come on, theres got to be some few interested? Please?

-Shouldnt have to beg to get people to play a game, that goes against all that is holy on this forum....

Posted

Definitely interested in your progress, WildFire...just don't have the time to commit to testing. The concept of realistic, long patrol missions, like your SP Border Patrol mission (but in MP environment), is very intriguing.

Posted (edited)

I agree, I'll adapt it as soon as possible, gonna have to add some more targets though, and the randomization is hard to do with just flags, each level goes exponential and its hard to keep track. But I'll fugger it out, I'll make it for 8 and smokey and others can just kill 2 slots for smaller servers.

 

BTW Still looking for testers, need at least 2 more hopefully. No pressure, you dont have to be great at the game or anything, just fly around and dont crash into each other....

Edited by WildFire
Posted

Ok we have at least 3 (waiting to verify more) signed up, I'll open slots up on each mission to enable up to 6 players, and when hosting anyone can delete slots if needed to host it. As long as they keep the first two everything should work. Please contact me if interested, we could always use more because I'd like to keep the testing active on a nightly basis.

 

No one is required to host, just need TS3. Thank you anyone willing to participate.

 

Intending to make this a 10-20 mission country wide massive campaign, and I can make missions pretty fast so keeping everyone busy shouldnt be a problem. I can make 1 or 2 missions a day if you guys are testing them that quickly.

Posted

Hey WildFire,

 

Although I unfortunately do not have the time to help you test this out.

I would still like to commend you in what you are doing here and I really am looking very much forward to trying some of your missions out someday.

 

Until then, best of luck to ya :happy:

 

 

/Krycek

= CAD = Krycek

[sIGPIC][/sIGPIC]

I try to save a life a day. Usually it's my own!

Posted

Thanks Delta, hopefully we just about have a full server now, but in order to keep it up for timezones well still need a few more, so I am still actively accepting volunteers. Please PM if interested, looks like we have a good group so far.

 

The only restrictions I have are smokey, bast, and tailpipe(I kid, I kid)

  • 4 weeks later...
Posted (edited)

For anyone looking for an update on this. Currently building mission 7 and testing 4-7. Project became a theory in semi-dynamic, thus success or failure having an overall impact on campaign. Also having an impact on the enemy and the amount of difficulty increasing as the campaign plays out. Consistent failure will change the outcome, the difficulty, and the sheer amount of enemy units you may face. Consistent failure will also result in the enemy being able to deploy better defenses and related units.

 

Weather and time are held to a typical day/night cycle and missions rotate around a loose sortie schedule. Now planning approximately 30+ missions. 20+ just for completing the campaign with a success on every mission. Mission types include transit, ferry, CAS, map object objectives, patrol, and strike/deep strike. Also some very limited DEAD with appropriate real world support.

 

Eh, thats all for now... I wish I had more time to fly myself...

 

Edit** oh yeah it began as a two person campaign but I had to increase that. Now as little as 2 and as many as 8 players can play and objectives are based on the the players taking an active part in the mission. i.e. you cant just fly around and F off somewhere.

Edited by WildFire
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