edgepilot Posted August 21, 2011 Posted August 21, 2011 Is there a max amount of polys that Flaming Cliffs 2 can handle?
beczl Posted August 21, 2011 Posted August 21, 2011 What does you mean max poly count? A single 3D object? A full game? Overall in SP or overall in MP?
edgepilot Posted August 21, 2011 Author Posted August 21, 2011 Is there a certain amount of polys that the game can not handle. Basically I'm asking how many polys should I have to have a good detailed model for lockon in MP.
beczl Posted August 21, 2011 Posted August 21, 2011 My Mig-21 poly is around 107k but it use + three LODed model as well. No any MP performance problem reported. So between 100-200k for a detailed model should be the good choice.
combatace Posted August 21, 2011 Posted August 21, 2011 I guess the game can handle as much polys as you put its your graphics cards that has to be power full enough to render them. I have tested my Su-33 model (301K polys) and 32 of them on the scene at one time. 1 To support my models please donate to paypal ID: hp.2084@gmail.com https://www.turbosquid.com/Search/Artists/hero2084?referral=hero2084
OldCrow Posted August 21, 2011 Posted August 21, 2011 I believe there is a limit per object, around 80k, but its quite easy to workaround this problem. Just divide the model to more objects. And its quite rare you will need one object with 80k anyways, so not really a problem. [sIGPIC]http://www.virtualredarrows.com/member_sigs/vra2012_crow.png[/sIGPIC]
combatace Posted August 21, 2011 Posted August 21, 2011 I believe there is a limit per object, around 80k, but its quite easy to workaround this problem. Just divide the model to more objects. And its quite rare you will need one object with 80k anyways, so not really a problem. Never, at all. To support my models please donate to paypal ID: hp.2084@gmail.com https://www.turbosquid.com/Search/Artists/hero2084?referral=hero2084
Recommended Posts