WildFire Posted October 6, 2011 Posted October 6, 2011 :helpsmilie:Can someone kindly explain the mission values for the campaign to me? I read the GUI manual and it explains what they are and how the system works, however I am wondering how to change those values. As such Ive changed some of the goals for one of the shore missions and im not sure its going to work because it doesnt reflect the changes in the cmp file. Does the campaign builder get the range values from the previous missions goals are does it autogenerate? I tried a quick run with some of my missions but everyone I added to the same stage all appeared with the values 0... 100. ??
Grimes Posted October 6, 2011 Posted October 6, 2011 Well as far as I can remember, there are 3 conditions. Score is 0-49 = A Loss (remain on stage/move back a stage) Score is 50 = Neutral (Remain on stage) Score is 51-100 = A win. (advance to next stage) This is all based on the mission goals which are defined as the "offline" sides goals of the current stages mission. They are basically trigger conditions that assign points values and are evaluated constantly. So if you have a goal that checks if a unit is in the zone award 20 points, whenever that unit is in the zone there will be 20 points awarded to that team. Once that unit leaves the zone, the 20 points gets taken away. The blue and red (and offline) all work in a SP and MP gamemode. However only offline in a single player mission has an effect outside of the mission. Scores can range from -99 to 100. Hope that helped. Im at work, so I cant exactly open up the Mission editor or campaign creation tool to provide more details. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
WildFire Posted October 6, 2011 Author Posted October 6, 2011 Ok in the example in the GUI, it shows picture of the shore campaign on like stage four or five. It has four seperate missions it could start and each one has a different value. So for A,B,C,D it is value [0 to 96, 97, 98, 99 to 100] respectively. So how did it know to set those values? My goals in that mission have different values. say I made it so that if you get 70, 80, 90, 100 then I reopened the campaign builder started a new one and loaded the two stages and those values werent there. They stayed at the above values... It seems like these values are assigned automatically but I dont know where they are evaluated and how to change them.
Grimes Posted October 6, 2011 Posted October 6, 2011 The range is the score of the previous mission and it defines what can be loaded. So if the range was between 40-60 that means the mission score has to be between those values in order to choose that mission. For that stage of the shore, the key thing to look at is mission 4. In it you get 50 points for taking off. 49 points if you get spawn group A and correctly report their movements. 48 points if group B spawns... 47 for group C.... and 46 if you do it incorrectly and a 100 is scored if you recon correctly. Although that specific trigger seems to be broken. Coincidentally that equals out to 96, 97, 98, 99, or 100. However, Im not entirely sure how those are assigned within the actual campaign builder. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
WildFire Posted October 6, 2011 Author Posted October 6, 2011 (edited) Yeah Im done fixing that mission, and it works great but Im having a hard time with the goal crap. So.... In the goals 97, 98, 99 and 100 are defined. However how does the campaign builder know which mission to assign which value? I mean if I wanted some hypothetical scenario, say group A spawns and you recon it correctly. So you get 99 points. So now I want mission 5C to load instead of 5A. Your last sentence pretty much states you dont know what Im asking but Im clearing it up hoping someone from ED or someone skilled in the art of campaign building will come along. Cause Im pretty sure this is something along the lines of actually done in the campaign editor. ** Just now I tried creating a new campaign, stage 1 was shore M4, stage 2 I added all four versions of 5 and all of them read 0... 100 for value... what in the world? How do you change these freaking values... Starting to get irritated...:chair: Edited October 6, 2011 by WildFire
WildFire Posted October 6, 2011 Author Posted October 6, 2011 OMG. You have to right click the number. It doesnt actually change anything like the cursor or no flashes, no highlights so you dont even know it is selected. WAY SHIFTY. I cant believe that was so dumb. Does it say that in the GUI manual??
Recommended Posts