dooom Posted October 17, 2011 Posted October 17, 2011 is it possible to have a F16 overwatch on duty for client A10s to call in during a multiplayer session? I can't seem to figure out how to make taht work.... any .miz someone can point me to? ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 "This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL
Speed Posted October 17, 2011 Posted October 17, 2011 (edited) For client A-10s? Without using slmod, no. You would want to use the "slmod.command_check_start_loop" function, then you could make it so that a client in multiplayer could say a key phrase via chat and call in the F-16s. However, if you're ok with just the server host being able to talk to the F-16s, then you can use the ADD RADIO ITEM trigger action. Either method just sets a flag. You can detect when that flag gets set with the "flag is true" trigger condition and tell the F-16s to attack using the "AI Task" trigger action to call a specific triggered action for the F-16s. If you want an example mission of either, it would be easy to make one for you. In fact, there's no reason why you couldn't use BOTH methods to set the flag- that way, if the server host ignores directions and doesn't have slmod installed, at least the F-16s can still be called in via the F10 radio menu. I have begun work (suspended at the moment) on slmod functions that allow you to act as an AFAC, allowing you to call in airstrikes on anything, not just pre-defined targets as set by the mission creator... but those functions probably won't be ready for at least another month. Edited October 17, 2011 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Joyride Posted October 17, 2011 Posted October 17, 2011 I have begun work (suspended at the moment) on slmod functions that allow you to act as an AFAC, allowing you to call in airstrikes on anything, not just pre-defined targets as set by the mission creator... but those functions probably won't be ready for at least another month. This will be awesome. :thumbup:
dooom Posted October 18, 2011 Author Posted October 18, 2011 i love you Speed.... I can't wait to get my own dedi up and running with SLmod. In the interim, it doesnt sound like i have any options for this particular mission then... :( What are teh chances your developments with slmod could make into a stock patch for DCS? ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 "This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL
Speed Posted October 18, 2011 Posted October 18, 2011 (edited) i love you Speed.... I can't wait to get my own dedi up and running with SLmod. In the interim, it doesnt sound like i have any options for this particular mission then... :( Not sure what you mean exactly. If you mean you have no option to make this work without requiring the server host to install a mod, yea, that's true unfortunately. But if you mean that you think that this functionality is not available now, you're wrong- the "slmodbeta4" version, released Sept. 1, includes the command_check_start_loop function. The only thing that might not work is the Servman version of the mod... I will be checking it and seeing if there is an issue in the next few days (Edit: Servman version works fine, so long as you don't have portions of the non-Servman version installed). What are teh chances your developments with slmod could make into a stock patch for DCS? chances = nil But hopefully ED gets the hint that we need things like "map object destroyed in zone" or "unit(s) are firing weapon(s)" trigger conditions and includes trigger conditions similar to these in later modules. Edited October 18, 2011 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Recommended Posts