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Posted (edited)
SpaceChem is now available for Ipad :) Playing an addictive game while playing the boring part of a even more addictive... ehem.. "game".. Just kidding; "sim".

 

I love and I hate that game. Like I played a level or two at work and came up with elegant and beautiful quick solutions. Tried it at home and was like an infant banging a shoe and a pot together trying to get the TV to turn on.

 

I've tried that as well, I may not be doing that correctly and havn't seen a how-to for changing that. The way I was doing it was looking at my position info then using the "spheroid" from that because i know i'm close to wqhere jtac wants me. I still don't see how it's incorrect that we're not getting bad info if jtac is missing numbers of the cords...sounds like bad info to me.

 

You're not getting bad information, you're assumed as a pilot to know that a grid with MM is in one spheroid while a grid with LL is in another. It's not missing, it's assumed core knowledge. Now, getting you that information so that it's core knowledge for you is missing, but that's not the JTAC's fault! heh

Edited by kylania
Posted
I love and I hate that game. Like I played a level or two at work and came up with elegant and beautiful quick solutions. Tried it at home and was like an infant banging a shoe and a pot together trying to get the TV to turn on.

 

 

 

You're not getting bad information, you're assumed as a pilot to know that a grid with MM is in one spheroid while a grid with LL is in another. It's not missing, it's assumed core knowledge. Now, getting you that information so that it's core knowledge for you is missing, but that's not the JTAC's fault! heh

So thats why they (supposaly) fixed it in this upcoming release and theres a mod in the forums to correct the missing numbers from jtac is because thats the way it should be? I don't buy your answer

Posted
So thats why they (supposaly) fixed it in this upcoming release and theres a mod in the forums to correct the missing numbers from jtac is because thats the way it should be? I don't buy your answer

 

The missing 0 from UTM coords was a rare bug correct, but it has nothing to do with knowing which spheroid you're in, 37T or 38T, which is what cichlidfan and I were talking about.

 

So even after the next patch you're still going to have to know that the spheroid changed as described in this post. If you get that wrong, even with the missing 0's your targets will still be off.

Posted
The missing 0 from UTM coords was a rare bug correct, but it has nothing to do with knowing which spheroid you're in, 37T or 38T, which is what cichlidfan and I were talking about.

 

So even after the next patch you're still going to have to know that the spheroid changed as described in this post. If you get that wrong, even with the missing 0's your targets will still be off.

So check which spheroid your in (via map or other) change it in the cdu waypoint page above where you enter your LL or grid code (last line on the bottom left) and then you should be good? I'm just trying to understand that. Ive seen it mentioned in post but don't get where the missing number goes when you enter cords. I have been changing the spheroid to where my position page is indicating that i'm in and it didn't seem to work. I don't claim to be doing everything right or i wouldn't have an issue with the cords, just reguardless of how many post i've read can't seem to get a good and correct cord. Is there maybe a how-to guide on how to correct your spheroid (if needed) and add this mysterous missing zero(s) somewhere on this forum site? because i've yet to find one.

Posted (edited)
Incorrect. It means that you need to change which spheroid you are entering coordinates for.

 

See this thread, among others.

http://forums.eagle.ru/showthread.php?t=76127&highlight=spheroid

 

The "37T" or "38T" is not a spheroid. All MGRS/UTM coords in game (and perhaps in real life too?) use the WGS 84 spheroid- I believe that spheroid refers to the overall shape of the world used in projection from the 3D shape of the world to the 2D shape of the MGRS grids. I also think I remember that the WGS 84 stands for World Geographic Survey (from 1984) or something like that. Anyway, I do know for a fact that the "37T" or the "38T" is known as the UTM zone.

 

Edit: here's some info on WGS 84:

http://en.wikipedia.org/wiki/World_Geodetic_System

Edited by Speed

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Posted (edited)

What Speed said. :) For the Georgia area map we play on it'll always be 37T or 38T and that line is around <insert proper grid line here>. For many missions it won't be a problem, but sometimes it will if you start in one and attack targets in the other. I'll try to find the post that tells exactly where the line is.

 

Found the link: http://forums.eagle.ru/showpost.php?p=1246067&postcount=7

 

37T and 38T = grid zones.

 

GG, KN etc = grid squares.

 

First character of the grid square designator should be all you need to determine if it is 37T or 38T. Before H in the alphabet - it's 37T. After H - it's 38T.

Edited by kylania
Posted
The "37T" or "38T" is not a spheroid. All MGRS/UTM coords in game (and perhaps in real life too?) use the WGS 84 spheroid- I believe that spheroid refers to the overall shape of the world used in projection from the 3D shape of the world to the 2D shape of the MGRS grids. I also think I remember that the WGS 84 stands for World Geographic Survey (from 1984) or something like that. Anyway, I do know for a fact that the "37T" or the "38T" is known as the UTM zone.

 

Edit: here's some info on WGS 84:

http://en.wikipedia.org/wiki/World_Geodetic_System

thx for the reply, how to you personaly (steps wise) go about getting cords from jtac, changing your spheroid if needed, and inputing the UTM? because if i knew how somebody that was doing it and having it work It would no longer be a issue and I could focus on the other irritating bugs in dCS :)

Posted
What Speed said. :) For the Georgia area map we play on it'll always be 37T or 38T and that line is around <insert proper grid line here>. For many missions it won't be a problem, but sometimes it will if you start in one and attack targets in the other. I'll try to find the post that tells exactly where the line is.

 

Found the link: http://forums.eagle.ru/showpost.php?p=1246067&postcount=7

the mission where i've be practising the cdu entry is shooting range and the line you speak of is which one i've been changing if needed. For all our discussions all it would take is somebody giving me the proper (in update 1.0.0.9) steps to take. all the tutorials are from older versions when the cdu was working correctly, or should say jtac i guess.

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