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Posted

my rig is :

Win7x64 i7-930 rock stable since + 1 year @4Ghz 6 Go RAM 6950x2Gb VRAM

 

OS : very stable, no crashes

BS2 : clean install

 

BS102 operates perfectly on same rig with Helios

 

I run out of memory in some circumstances or crash in some missisons... didin't found the comon cause, it is worse with Helios running, but it occurs too, less often, without it...

 

 

 

I post different crash log I had to help ...

 

# -------------- 20111104-010416 --------------
F:\JEUX\SIMU\BS200\bin\Space.dll
# C0000005 ACCESS_VIOLATION at 00DF43DB 01:000033DB
00000000 00000000 0000:00000000 
00DF43DB 0012F480 0001:000033DB F:\JEUX\SIMU\BS200\bin\Space.dll ?getSun@Space@@QEAAXAEAN0@Z()+1B
00DF45BA 0012F4B0 0001:000035BA F:\JEUX\SIMU\BS200\bin\Space.dll ?getSunZenithAngleR@Space@@QEAANXZ()+1A
00D5A5EC 0012F500 0001:000195EC F:\JEUX\SIMU\BS200\bin\Terrain.dll ?RecalculateArgs@lStandartStructure@@KAXN@Z()+2C
00D5A7E6 0012F550 0001:000197E6 F:\JEUX\SIMU\BS200\bin\Terrain.dll ?GetDrawArguments@lStandartStructure@@UEAAAEBV?$HeapVector@UDynamicParam@Graphics@@@@XZ()+46
0FF9DBFE 0012F6B0 0001:0002CBFE F:\JEUX\SIMU\BS200\bin\NGModel.dll ?load@VertexFormat@model@@QEAAXAEAVIBinaryFile@io@@@Z()+1288E
00D56B54 0012F7E0 0001:00015B54 F:\JEUX\SIMU\BS200\bin\Terrain.dll ?CreateObject@lObjWithLights@@SAPEAVlLandObject@@XZ()+F4
00D57561 0012F8A0 0001:00016561 F:\JEUX\SIMU\BS200\bin\Terrain.dll ?CreateLights@lObjWithLights@@IEAAXXZ()+111
005379FC 0012F8D0 0001:000069FC F:\JEUX\SIMU\BS200\bin\edObjects.dll ??0viObjectShapeCustom@@QEAA@AEBV0@@Z()+A1C
005380A5 0012F910 0001:000070A5 F:\JEUX\SIMU\BS200\bin\edObjects.dll ??0viObjectShapeCustom@@QEAA@AEBV0@@Z()+10C5
00538BB4 0012F940 0001:00007BB4 F:\JEUX\SIMU\BS200\bin\edObjects.dll ??0viObjectShapeCustom@@QEAA@AEBV0@@Z()+1BD4
40306EED 0012F9A0 0000:00000000 
4039D87F 0012FEA0 0000:00000000 
4039EDDB 0012FF50 0000:00000000 
77A0652D 0012FF80 0001:0001552D C:\Windows\system32\kernel32.dll BaseThreadInitThunk()+D
77C3C521 0012FFD0 0001:0002B521 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21

# -------------- 20111105-165625 --------------
C:\Windows\WinSxS\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_08e61857a83bc251\MSVCP90.dll
# C0000005 ACCESS_VIOLATION at 6DAA24EA 01:000014EA
00000000 00000000 0000:00000000 
6DAA24EA 0012E7A0 0001:000014EA C:\Windows\WinSxS\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_08e61857a83bc251\MSVCP90.dll ?clear@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QEAAXXZ()+A
80044E0C 0012E870 0000:00000000  ?normalizePath@ed@@YAXAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AEAV23@@Z()+2C
01D59BA9 0012E8A0 0001:00018BA9 F:\JEUX\SIMU\BS200\bin\DXRenderer.dll ?ClassName@DXDummyTexture@Graphics@@UEAAAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ()+D49
01D5CD48 0012F140 0001:0001BD48 F:\JEUX\SIMU\BS200\bin\DXRenderer.dll ?ClassName@DXDummyTexture@Graphics@@UEAAAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ()+3EE8
01D794DA 0012F1A0 0001:000384DA F:\JEUX\SIMU\BS200\bin\DXRenderer.dll ?CreateDXEffect@DXRenderer@Graphics@@QEAAPEAVDXEffect@2@PEBDPEBV?$vector@UDefinePair@render@@V?$allocator@UDefinePair@render@@@ed@@@ed@@@Z()+3A
02BF8FCF 0012F410 0001:00007FCF F:\JEUX\SIMU\BS200\bin\dxgui_edge_render.dll
02BFA928 0012F480 0001:00009928 F:\JEUX\SIMU\BS200\bin\dxgui_edge_render.dll
02BFAA56 0012F4C0 0001:00009A56 F:\JEUX\SIMU\BS200\bin\dxgui_edge_render.dll ?create@RenderED@gui@@SAXPEBD0_N@Z()+56
4030C366 0012F5E0 0000:00000000 
4030B69E 0012F640 0000:00000000 
4030976B 0012F8A0 0000:00000000 
800469B4 0012F8D0 0000:00000000  ?sendOutputSymbol_@FSM@Common@@AEAAXI@Z()+84
80048316 0012F900 0000:00000000  ?onSymbol_@FSM@Common@@AEAAXI@Z()+116
800483DF 0012F940 0000:00000000  ?checkSymbolsQueue@FSM@Common@@QEAAXXZ()+8F
4030DFC5 0012F9A0 0000:00000000 
4039D8BC 0012FEA0 0000:00000000 
4039EDDB 0012FF50 0000:00000000 
7752652D 0012FF80 0001:0001552D C:\Windows\system32\kernel32.dll BaseThreadInitThunk()+D
7777C521 0012FFD0 0001:0002B521 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21

# -------------- 20111105-212621 --------------
F:\JEUX\SIMU\BS200\bin\dxgui.dll
# C0000005 ACCESS_VIOLATION at 02A6757D 01:0002657D
00000000 00000000 0000:00000000 
02A6757D 0012E5F8 0001:0002657D F:\JEUX\SIMU\BS200\bin\dxgui.dll
00000001 0012E600 0000:00000000 

# -------------- 20111106-212526 --------------
F:\JEUX\SIMU\BS200\bin\NGModel.dll
# C0000005 ACCESS_VIOLATION at 0FF8B06D 01:0000A06D
00000000 00000000 0000:00000000 
0FF8B06D 0012E998 0001:0000A06D F:\JEUX\SIMU\BS200\bin\NGModel.dll
00000001 0012E9A0 0000:00000000 

# -------------- 20111106-225658 --------------

# C0000005 ACCESS_VIOLATION at 402BF009 00:00000000
00000000 00000000 0000:00000000 
402BF009 0012F630 0000:00000000 
01EDAB5F 0012F6B0 0001:00009B5F F:\JEUX\SIMU\BS200\bin\wRadio.dll
01F16CCB 0012F710 0001:00045CCB F:\JEUX\SIMU\BS200\bin\wRadio.dll
01ED6916 0012F750 0001:00005916 F:\JEUX\SIMU\BS200\bin\wRadio.dll
01ED2B7B 0012F790 0001:00001B7B F:\JEUX\SIMU\BS200\bin\wRadio.dll
01ED1658 0012F7C0 0001:00000658 F:\JEUX\SIMU\BS200\bin\wRadio.dll
005C76E4 0012F840 0001:000066E4 F:\JEUX\SIMU\BS200\bin\World.dll ?DoAction@wTime@@KAXPEAVwTimeNotifier@@@Z()+4A4
005C7B49 0012F8B0 0001:00006B49 F:\JEUX\SIMU\BS200\bin\World.dll ?DoActionsUntil@wTime@@SAXN@Z()+109
4030A9DD 0012F940 0000:00000000 
4030E03F 0012F9A0 0000:00000000 
4039D8BC 0012FEA0 0000:00000000 
4039EDDB 0012FF50 0000:00000000 
76E5652D 0012FF80 0001:0001552D C:\Windows\system32\kernel32.dll BaseThreadInitThunk()+D
7708C521 0012FFD0 0001:0002B521 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21

 

 

Is 6 Go Ram not enough ?

Posted

Quite a good number of people have been reporting graphic abnormalities while using AMD graphic cards.

 

I, myself, own and nVidia and have to say I have not had a single CTD. I've got a large amount of stutter and micro-freezes which used to plague DCS-A10 when it first came out.

 

My suggestion would be to check out some of these threads about the AMD graphic cards. There's even a petition they are asking forum users to sign to send to AMD so that they could come up with better drivers.

 

You might have a shot there. :thumbup:

Posted

monitorint GPU VRAM AND CPU AND RAM I found :

 

RAM not saturated , but my OS fixed swap file was a bit too small (3 Gb for 6 Gb RAM), I upgraded it to 6 Gb...

 

VRAM not saturated : only 1.8 Gb used

 

GPU overheating... not very quickly, but after half an hour... because of manuel vent speed and no enough monitoring from myself... may exxplain the issues...

 

MSI afterburner is the best user profile driven GPU temp and vent speed driver I have found : verry efficient, more efficient and responsive than CCC overdrive or ASUS's ones...

 

since that : no more bug for the time... will stay on alert anyway...

Posted

Hardware impacts with A10 or BS2 :

look @ http://forums.eagle.ru/showpost.php?p=1218576&postcount=1

 

my advices for bugs I have solved :

 

- no more RAM issues :

BS2 need some about 4 free Go RAM to work correctly.

I have Win7x64 ultimate and only 6Go... + swap file 3Go (constant)... it was too smal...

upgrading to > 8 Go RAM would be a good advice,

otherwise extend swap file to gain a total RAM + Swap of about 10-12 Go !

 

- no VRAM errors :

Check you have enough VRAM for HIGH textures on HD screen and even more if multiscreen : in that case 1 Go VRAM will not be sufficient

BS2 Textures High use 1.6-1.8 Go of my 2 Go VRAM with 2 screens 1920x1080

 

- Efficient GPU cooling :

I had my GPU overheating because I had manually controled vent until last days to avoid too much noise, and it overheated after half an hour to one hour of BS2 in multiscreen... i had never had any problems before...

using MSI burner control for Vent / GPU temp... no more issue...

 

hope it may help others...

Posted

I can support Frog's observations.

 

I have not seen RAM demands that high. However I am running 16Gb and no swap file.

 

My Palit 560Ti cards are 2Gb each but are SLIed so only 2Gb available. As I understand SLI, you don't get to count both cards RAM. No issues on high settings.

 

Noise? I wear headphones. Jet engine could be running, I wouldn't hear it:)

 

Hardware impacts with A10 or BS2 :

look @ http://forums.eagle.ru/showpost.php?p=1218576&postcount=1

 

my advices for bugs I have solved :

 

- no more RAM issues :

BS2 need some about 4 free Go RAM to work correctly.

I have Win7x64 ultimate and only 6Go... + swap file 3Go (constant)... it was too smal...

upgrading to > 8 Go RAM would be a good advice,

otherwise extend swap file to gain a total RAM + Swap of about 10-12 Go !

 

- no VRAM errors :

Check you have enough VRAM for HIGH textures on HD screen and even more if multiscreen : in that case 1 Go VRAM will not be sufficient

BS2 Textures High use 1.6-1.8 Go of my 2 Go VRAM with 2 screens 1920x1080

 

- Efficient GPU cooling :

I had my GPU overheating because I had manually controled vent until last days to avoid too much noise, and it overheated after half an hour to one hour of BS2 in multiscreen... i had never had any problems before...

using MSI burner control for Vent / GPU temp... no more issue...

 

hope it may help others...

Kurt "Froglips" Giesselman

wishing someone would do a two seat sim like LB2...I ain't much of a pilot but I am a helava good shot.

System specs: Asus Sabertooth 990FX, AMD FX 4170, 16GB DDR3 RAM, 2 x Palit 560Ti 2GB video cards SLI, TIR 4, 26" main display, 21.5" Helios display, 10" Shkval display, 9" ABRIS display, XKeys Pro panel, Copy Cat Controls cyclic/collective w/custom KA-50 head/rudder

  • 2 weeks later...
Posted

updated with different tests :

 

BS2 launch with 2-2.5 Go RAM free (physical or including swap file)

and runs fine with 4 Go free physical.

mission loading needs about 0.5 Go more than game

game don"t launch correctly if less than 2 Go free RAM (physical or including swap file)

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