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Froglips

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Personal Information

  • Flight Simulators
    DCS: Black Shark
    LOMAC
    DCS: Flaming Cliffs 2
    Falcon: Allied Forse
  • Location
    Indiana
  • Interests
    ummm...Flight Sims?
  • Website
    http://www.lead-pursuit.com
  1. I have been thinking about how on earth to build a set of FFB rudder pedals from a spare MS FFB stick I have. It seems like by following PeterP's excellent dual motor cyclic work that it should work. However, it doesn't. It appears to me that every FFB motor is receiving the same signal no matter which axis it is assigned to. I have three MS FFB sticks plugged in, two are assigned to the cyclic and one to the pedals yet they all maintain the cyclic's position when I trim.
  2. Great idea. Wish I had your drawings when I built my collective.
  3. Awesome. Thanks AlphaOneSix and PeterP. Those are a great help.
  4. If anyone has come across good pictures of the cyclic grip from multiple angles please post a link. I am going to attempt to build an exact duplicate of the cyclic for use with PeterP's FFB mod. This will be modeled in clay then cast when I have it right. My wife is a clay artist. Finally something useful from her expensive hobby!
  5. PeterP, Both have a green power light....both are selectable....where is the photo-cell? Not doubt this is the problem:) Why is there a photo-cell? Both are grey. The one that works (maybe the photo-cell has so much dust on it that it is covered!) has a very strong FF. Wow! I can't imagine two in parallel! Thanks for the help Peter! Follow-up: Fount the photo-cell. Black taped it. All is well and works like a charm. I am starting disassembly tonight:) I am going to try to build a KA-50 grip with all the buttons in the proper place including the double trigger. There are certainly more than enough buttons. available between two controllers.
  6. PeterP, Thanks:) As many times as I have reread this thread, I don't know how I missed that. I have FFTest up and running. It sees the MS FFB stick. When I select the stick the sliders and buttons become active. However, when I move the sliders nothing happens. I haven't disconnected anything yet:) When I grab the stick and push a button or pull the trigger I do get a FF shake like it is programmed for some FF action. Not sure what I am doing wrong. I click "Start" under Constant Force Effect then move the sliders. Nothing:(
  7. How to test FF Peter, I have two MS FFB sticks disassembled and I am trying to test whether I have them wired correctly. In your video you show what appears to be a calibration program that allows you to vary the FFB input to the stick to move the stick. I am running W7 x64. I have looked in the calibration utility for W7 and can't figure out what you using. Can you help? Froggie
  8. Peter, Thanks for the picks and the video. The video really helped a lot. I didn't understand that it was a full disassembly of both sticks. This will require more design work than I had planned for it to fit into my set-up but it certainly seems worth it when I watch your original trim video. It seems like I spend much more time building my pit then I do flying. That was the case with my F-16 pit too. By the time I finally got my pit working for Allied Force everyone had moved onto other flight sims. I simply have to get rid of this full time day job. It is really interferring with my simming!
  9. Peter, Can you take some photos of how you merged two controllers for double the motor power? My cyclic is disassembled to build a new KA-50 grip so why not do this mod too? Froggie
  10. No Otto but have you searched at Digikey? Never seen so many switches. http://search.digikey.com/us/en/cat/switches/configurable-switch-components-body/1115073?k=push%20pull%20switch or http://search.digikey.com/us/en/cat/switches/pushbutton/1114209?k=push%20pull%20switch
  11. Actually I have already built a collective head using the X-Key matrix board. It was easy because the board is very small and very easy to program. As you don't have any Xkeys experience I will mention that you have seriously underestimated the power of the XKeys matrix board. It has onboard memory so can be programmed without Macroworks running or using Macroworks one has access to a powerful programming language that allows you to utilize every kind of switch contact possible from rotaries to pots to any kind of multi-position switch. I have a step by step picture gallery of the construction of my collective at www.scsimulations.com and am working on the cyclic. I am using Helios for my switch panels at the moment. The wife nearly divorced me while I was building my Falcon cockpit. I will take the Black Shark and Warthog build a bit slower:)
  12. Hellfrog with help from Spike and a few others have it mostly sorted. See this thread. http://forums.eagle.ru/showthread.php?t=80921&page=3 Be sure to use Notepad++.
  13. I can support Frog's observations. I have not seen RAM demands that high. However I am running 16Gb and no swap file. My Palit 560Ti cards are 2Gb each but are SLIed so only 2Gb available. As I understand SLI, you don't get to count both cards RAM. No issues on high settings. Noise? I wear headphones. Jet engine could be running, I wouldn't hear it:)
  14. Ranger79, Nothing wrong with Helios. I am running it (or was before I porked my setup). What are you having trouble with?
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