GE_22 Posted November 19, 2011 Posted November 19, 2011 (edited) Are they modelled, especially in the case of air-to-air missiles? If yes, are there any diagrams illustrating the 3D zones of activation of the fuse? Edited November 19, 2011 by GE_22
Griffin Posted November 19, 2011 Posted November 19, 2011 Yes they are simulated in FC2. I don't know if there is any hitbox info.
GGTharos Posted November 20, 2011 Posted November 20, 2011 They are modeled as a simple distance from the missile. Non particularly shaped ob Jects or anything. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
GE_22 Posted November 21, 2011 Author Posted November 21, 2011 If so, it seems - this may be too simplistic a deduction - that the missile will never be able to achieve a direct hit on its target and detonate upon contact, because the preximity fuse, with a uniform sensitivity distance in all directions, will always detonate the missile when it is still, for example, 5 meters away from the target. Or perhaps there are other factors that, together with distance, decide whether the missile will explode.
GGTharos Posted November 21, 2011 Posted November 21, 2011 The missile might travel quite far inside a single simulation tick, so it can get very close in some cases. Also, this distance is calculated from a certain point on the aircraft, so it isn't a collision model IIRC - it means the missile will be closer to the 3D model when it detonates in some cases. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
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