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Posted (edited)

EDIT: THIS PROBLEM IS FIXED IN PATCH 1.1.1.1

 

There is a very small error in NATO.lua that prevents folks from hearing the JTAC remarks when it's cloudy:

http://forums.eagle.ru/showthread.php?t=82127

 

Line 673 of NATO.lua in C:\Program Files\Eagle Dynamics\DCS A-10C\Sounds\Speech needs to be changed from:

self.sub.Number:make(u.adv_round(_9_line_brief_remarks.weather.clouds.min_height * u.units.feet.coefs, 1)) + ' ' +

to

self.sub.Number:make(u.adv_round(_9_line_brief_remarks.weather.clouds.min_height * u.units.feet.coeff, 1)) + ' ' +

 

Note that all that had to be done was change "u.units.feet.coefs" to "u.units.feet.coeff"

 

So to fix this, you can either

a) make this change yourself using Notepad++,

b) just download the NATO.lua file I uploaded below and then replace your current C:\Program Files\Eagle Dynamics\DCS A-10C\Sounds\Speech\NATO.lua with this one, or

c) Use the Modman pack I uploaded below (the .zip file).

JTAC remarks fix.zip

NATO.lua

Edited by Speed
  • Like 1

Intelligent discourse can only begin with the honest admission of your own fallibility.

Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/

Lua scripts and mods:

MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616

Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979

Now includes remote server administration tools for kicking, banning, loading missions, etc.

Posted
Nice work.

 

Nate

 

Well, since the error itself tells you exactly what is wrong and where to fix it, there was no work involved at all. ;)

Intelligent discourse can only begin with the honest admission of your own fallibility.

Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/

Lua scripts and mods:

MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616

Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979

Now includes remote server administration tools for kicking, banning, loading missions, etc.

Posted

Thanks Speed. I was getting some kind of error a few times by now - it was not very cloudy (like overcast or density of 8) but a few coulds were there. And I did not get any remarks. I was glad that at least the game did not crash.

 

Thank you Sir.

 

Question: Does the game pre-load all LUA files when loading? Or can you make changes to the files, save the files, perform the action which calls the LUA file and then see the effect happen?

 

I would find it rather tedious having to load up 2min just to see a small fix in work.

[sIGPIC][/sIGPIC]

System specs:

2500k @ 4.6 GHz

8GB RAM

HD7950 OC'd

Win7 x64

 

Posting tracks to make your DCS better - attention bump incoming!

Posted

Question: Does the game pre-load all LUA files when loading? Or can you make changes to the files, save the files, perform the action which calls the LUA file and then see the effect happen?

 

Hard drive access and compiling Lua code are both slow operations. When the GUI starts, all Lua files it uses are loaded from C:\; when DCS.exe starts, all the Lua files it needs are loaded from C:\... except for things like .miz files, which contain a several Lua files. But that doesn't really count.... those are only loaded when you load a new mission.

 

So yea, you gotta pretty much restart the game to test something, unless you mod yourself in a reload function.

Intelligent discourse can only begin with the honest admission of your own fallibility.

Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/

Lua scripts and mods:

MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616

Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979

Now includes remote server administration tools for kicking, banning, loading missions, etc.

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