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Posted

I'm trying to configure an AI flight to do a couple of laps over an airfield for "immersion" purposes. The idea is for them to maybe do an overhead break then land.

 

At the moment, if I make an AI flight of 2 aircraft, they do a very beautiful formation landing, but when flying, the wingman is "reasonably away" from the lead, say a few hundred meters. Is there a way to make him fly "airshow performance" from the lead, spitting distance from the lead's aircraft?

 

I can make two AI flights with one aircraft each and at a spacing of 300m, the trailing flight looks like it's the wingman of the lead flight. However, when landing, the second flight waits for just-before-touchdown of the first flight before it makes it's final approach.

 

So, I either get beautiful landings but with the wingman far away from the lead, or beautiful in-flight spacing but single landings. Is there any way to get both? Is there any way to set in-flight formation and distance of aircraft in a flight?

 

Thanks!

- Ice

Posted

In the advanced waypoint properties you can add the a "set option" command to set the formation you want, and most have an open or close variant. However I think these are all combat formations rather than show, so I don't think you'll find anything that's as close as you're hoping for.

 

You could play around with the different formations and see if there's one that looks good from whereever the player will be viewing it.

Posted

1. Place 1 aircraft with all of the desired waypoints with speed & alt set.

2. Select the unit and press CTRL & C to copy it

3. Move cursor to desired formation position and press CTRL & V to place an exact copy but in a formation position. Move waypoints as desired.

 

They will formate in a stright line but not in any turns. So should work for a run in and break to land.

i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q

Posted

Druid, that is the two AI flight approach that I was talking about. Great for overhead passes, but crap at landing since the first one needs to be at threshold before the second flight executes the final approach.

 

nom, I'll try and see what I can find, thanks!

- Ice

Posted

Oops sorry, read your first post tired & after a few beers. Will try and read thru posts slower in future.:thumbup:

i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q

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