Krunkskimo Posted December 13, 2011 Posted December 13, 2011 Basicly i'm trying to get AI CH-53's to fly multiple times between a Carrier and FARP's. Once they land of the FARP though they just shut down and button up. Whats the best way to get them to wait a minute or so, take off and do this going back and forth? 1
Druid_ Posted December 13, 2011 Posted December 13, 2011 No easy way I'm afraid. You'll have to deactivate him a set time after he lands and shuts down and immediately spawn another heli in his place with a set of WPs back to carrier. Rinse & repeat for every time you want a shuttle. Alternatively dont have him land but just hover near pad for a set time then fly back to carrier and hover there as many times as you want. 1 i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q
Krunkskimo Posted December 14, 2011 Author Posted December 14, 2011 No easy way I'm afraid. You'll have to deactivate him a set time after he lands and shuts down and immediately spawn another heli in his place with a set of WPs back to carrier. Rinse & repeat for every time you want a shuttle. Alternatively dont have him land but just hover near pad for a set time then fly back to carrier and hover there as many times as you want. Damn i thought that might be the case. Thanks!
kylania Posted December 14, 2011 Posted December 14, 2011 Unless the player is actually going to see this happen multiple times why would this be necessary? It's cool for immersion when you're starting up, but during the mission is it necessary? [sIGPIC][/sIGPIC] Christmas Cheer - A Landing Practice Mission : Beta Paint Schemes : HOTAS Keyboard Map : Bingo Fuel - A DCS A-10C Movie
Krunkskimo Posted December 14, 2011 Author Posted December 14, 2011 Unless the player is actually going to see this happen multiple times why would this be necessary? It's cool for immersion when you're starting up, but during the mission is it necessary? It was more on the multiplayer side. I'm trying to simulate the first months of an occupation and the masssive airlift needed when establishing FOB's. Its basicly based around protecting those airlifts and convoys as they deploy FOB's.
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