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Senaki airbase - texture corruption (looks like z-buffering issue)


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found this at Senaki airbase... the ground texture is flickering through the taxiway texture, it's hard to get it on screenshot as it only shows when moving head/view and if you are close to it (when you taxi over the area within few meters of the texture), see screenshot for location at Senaki airbase

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

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