Charlie_01 Posted January 1, 2012 Share Posted January 1, 2012 (edited) I've seen some users missons where the mission's total score (i.e. mission goals) come from points scored playing the mission. I'll try to explaìn myself better: in mission goals there are conditions like "player scores more (less)..." or "mission score higher (lower) than...". So, let's say, if I score less 150 (individual?) points, I may have a goal score of 50 and if I score, instead, more than 150 points but less than 200, I'll get a goal score of, e.g., 70 and so on. You can see that difference also into the in-game score window (press hotkey "S"), where your personal points are called "points" and the goal score is called "result". So in the example above, when you score 180 "points" you have a "result" of 70. Actually the personal points seems to be scored hitting single units. So what I need to know is: how could I know how many individual points I can get each kind of unit I'll hit? Is there some kind of list of units and points related each one? Edited January 1, 2012 by Charlie_01 Link to comment Share on other sites More sharing options...
Grimes Posted January 2, 2012 Share Posted January 2, 2012 Blow up individual unit types one at a time and see how your score changes. Aside form that, the specific number is tucked away in a lua file somewhere. I swore I saw it once looking through the files back in Lock On, but I can't find it in DCS. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
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