Jump to content

Recommended Posts

Posted

Hi.

I have Blackshark 2.

I just created a very simple mission taking off from a Aircraft Carrier and bombing some ground targets etc.

I then set it up for multilayer for a friend to join in but when starting from Ramp or runway on the Carrier both Player and Client collide straight away, even if I set the the Player to start on the ramp and Client to start on the runway.

Is there any way around this (apart from two carriers).

I see for airfield starts there is a parking place number option and for the Carrier there is an Auto option but this does nothing that I am aware of.

 

Any help would be much appreciated.

 

Pete.

:book:

Posted

There appears to be only one starting point for multiple flights so you'll always spawn on top of each other.

Always remember. I don't have a clue what I'm doing

Posted

Just put a couple of destroyers or frigates with landing pads as you can take off from them too.

Always remember. I don't have a clue what I'm doing

  • 2 weeks later...
Posted

or a carrier and 2 destroyers, and a submarine for a taskforce feeling :D

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...