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Posted

ZZZSPACE SOUND PACK FOR FC2.1

 

This is a zip package created using ModMan 7.3.0.0 Utility - required for its installation.

 

MediaFire link to file:

http://www.mediafire.com/?lfxp0mvg1jdt0dc

 

 

zzzspace v1.0 Complete Soundpack for Lock On FC2.1

 

Released: 6th Jan 2012

 

This soundpack was created with one thing in mind, to make FC jets sound like real jets.

 

If you heard a real fighter fly overhead today that is what this soundpack sounds like. It is the most realistic, dynamic and sophisticated Lock On Flaming Cliffs 2.1 soundpack available. It takes FC2.1 to a higher standard of modern air combat audio imagery.

 

IT CONTAINS THESE FEATURES:

 

(1) EXTERNAL SOUNDS: Engine and external flight sounds were very carefully constructed to present the most realistic sound environment ever in Lock On. One that closely approaches to the real sound character of high performance fighter jets. Explosions and missile sounds are new and carefully selected from live fire exercises and combat.

 

(2) COCKPIT SOUND: I listened to audio of recorded fighter cockpit sound environments and tried to re-create that sound environment. It's close in overall character with some necessary concessions. I selected an F/A-18E cockpit as the generic sound within this soundpack, as it provides the best quality and characteristics I could find. I also added subdued pilot breathing in the background and air-combat radio-chatter. Plus I provided more stressed breathing effects for higher angles of attack and more aggressive manoeuvring. I balanced the avionics warning-tones so that they fit better with the overall cockpit atmospherics.

 

(3) RADIO SOUND: 'Betty' and 'Almaz' have both been edited to highlight the most important and relevant warnings, while de-emphasising ancillary or otherwise monotonous alerts. All warnings are made shorter via removing unnecessary long gaps between each word, plus mildly increasing pitch to speed-up playback (especially for Almaz) without reducing the clarity or degrading the diction. This approach also provides the earliest, clearest and loudest verbal missile launch and o'clock directional alerts plus damage reports and recommendations playback more quickly, allowing you to understand and respond faster.

 

(4) INTRO SCREEN: Replaced the FC2.1 background audio with two real-world high intensity air-to-air, and ground-to-air combat audio sequences.

 

(5) EXTRAS: Included an alternative file called;

 

"CockpitSystems ALTERNATIVE NO RADIO CHATTER OR PILOT BREATHING.ogg"

 

The name of the file is self-explanatory. If you wish to use this alternative file instead of the one with the breathing and radio chatter that comes standard with this soundpack, then rename this file to, "CockpitSystems.ogg" - after having manually deleted the existing CockpitSystems.ogg file that's already provided - of course.

 

 

This soundpack is not intended to work with other versions of Lockon.

 

 

enjoy

  • Like 3
Posted

Thanks for this release ZZZSpace!

 

I usually end up mixing my sound effects from various packs to my liking, but the majority of the effects do come from your packs from older FC1 and now I am sure this new FC2 pack.

 

So far I went through a few and like what I hear, except for the higher pitch on ALMAZ, that is pushing it for me ;) But, I do agree it does keep things quick and to the point.

 

I did notice some sounds have a 'crackling' sound persistent... for example: ExplodeAir.wav Can something be done to clean it up?

 

S! and thanks once again!

Posted
I did notice some sounds have a 'crackling' sound persistent... for example: ExplodeAir.wav Can something be done to clean it up?

 

Hi Sov that 'crackle' is a part of the explosion dynamics, so I don't really perceive it as a problem, mainly because in the game you can rarely hear it.

 

This 'ExplodeAir' sound comes from an 84mm Carl Gustaf recoil-less rifle test, using a laser-guided fused airburst munition so this 'crackle' is probably residual supersonic shrapnel hitting.

 

84mm Carl Gustaf recoil-less rifle fused airburst:

 

Thanks for the feedback. I like it when people hear stuff which I haven't been focusing on.

  • Like 1
Posted

Nice sounds, i use some of them but my question where you get the pilot recording what you use for editor music? REALLY GOOD STUFF!!!

Rocket brigade who retired F-117

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