kobac Posted January 25, 2012 Posted January 25, 2012 I wanted to use sound sample for open/close canopy, but when I copied the sample in the Effects folder and run the simulation I did not hear anything. No canopy motor sound when raising or lowering the canopy. For most of the sounds I used Diveplanes Audio Mod For LOFC 2.0 (ogg format), and most of them I hear, (unless flaps, but I hear folding wings on Su-33 eg.?! ) In attachment is my error.log and cockpit sample file. :helpsmilie:Error.rarCockpit.rar [sIGPIC][/sIGPIC]Everything is possible ...
Blaze Posted January 25, 2012 Posted January 25, 2012 "Cockpit.ogg" sound isn't used anymore for opening/closing canopy like it was in FC1. Now "CockpitSystems.ogg" is used to emulate it. Bad decision, but that's how it is in FC2. i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
kobac Posted January 25, 2012 Author Posted January 25, 2012 But in "sdef" I see: wave = "Effects/Cockpit" [sIGPIC][/sIGPIC]Everything is possible ...
Blaze Posted January 25, 2012 Posted January 25, 2012 Doesn't matter, FC2 doesn't use that sound anymore..... i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
kobac Posted January 25, 2012 Author Posted January 25, 2012 Ok, thanks it works. But where it is all defined? Am interested where is now defined sound sample for the flaps? Thanks again. [sIGPIC][/sIGPIC]Everything is possible ...
kobac Posted January 27, 2012 Author Posted January 27, 2012 It seems to me that I was happy too soon. It isn't good. Now, the opening/closing canopy sound constantly repeated, and I can't find where is defined loop. Do you have some suggestions? [sIGPIC][/sIGPIC]Everything is possible ...
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