Tozzifan Posted February 7, 2012 Share Posted February 7, 2012 Hi, I have difficulties with the 2 ship task of that mission into a narrow valley - if I stay low I cannot acquire targets, and getting near to enemy armors makes my flight an easy target to SAMs and AAA - if I try to keep a high standoff position, I cannot recognize targets and fast movers attack me as I become a sitting duck, 150mt up in the air - the wingman, if sent on recon is shot down, if sent on engaging air defenses is shot down - if I try to take my time to acquire and engage distant ground enemies, friendly ground vehicles (moving in a hurry) are destroyed and the mission fails so I'm asking for any tactical advice, thanks win10 - win7 // 1080 // creative Fatal1ty // WartHog Hotas // trackIr5 // 3d vision // Saitek Trim wheel // CH Throttle Quadrant // Saitek pedals // Oculus CV1 Link to comment Share on other sites More sharing options...
Tozzifan Posted February 12, 2012 Author Share Posted February 12, 2012 now I can reply myself, and maybe help a future newcomer when along the mission there appears a first "mission failure", keep pressing on, it won't mean actually mission failure before flying, enter the planner, and :smartass: slow down the advance of the friendly ground troops: there will plenty of time to smootly perform the CAS, without them hastlily going into enemy fire win10 - win7 // 1080 // creative Fatal1ty // WartHog Hotas // trackIr5 // 3d vision // Saitek Trim wheel // CH Throttle Quadrant // Saitek pedals // Oculus CV1 Link to comment Share on other sites More sharing options...
Puddlemonkey Posted February 13, 2012 Share Posted February 13, 2012 Hi, Thanks - that is helpful. I was just puzzling over that mission myself. How are you slowing down the friendly attack? When I click 'mission planner' and try to edit the friendly units, everything is greyed out and can't be edited :-( Link to comment Share on other sites More sharing options...
Tozzifan Posted February 13, 2012 Author Share Posted February 13, 2012 (edited) Hi, Thanks - that is helpful. I was just puzzling over that mission myself. How are you slowing down the friendly attack? When I click 'mission planner' and try to edit the friendly units, everything is greyed out and can't be edited :-( first I have to say that in editor I can do only veeery simple things, at this time ... so, here's my solution: -in mission planner I click on the group(s) that's supposed to be on the move: there appears a path -on the right I add an advanced waypoint action -there appears on the left another window: I chose the "hold" in the dropdown task window -then I press the condition button and check the start time -finally I press the stop condition button, set the time (initial time plus the amount I desire) and the duration of the condition this for all the three groups of movers I'm sure it could be done better than I did, yet I achieved the goal, after several unsuccessful attempts, with the first try: I set a "hold" of 20' ... a low value, because two thirds of my allies were destroyed, yet I had time to clean everything off the ground for the surviving one Edited February 13, 2012 by Tozzifan win10 - win7 // 1080 // creative Fatal1ty // WartHog Hotas // trackIr5 // 3d vision // Saitek Trim wheel // CH Throttle Quadrant // Saitek pedals // Oculus CV1 Link to comment Share on other sites More sharing options...
Puddlemonkey Posted February 13, 2012 Share Posted February 13, 2012 first I have to say that in editor I can do only veeery simple things, at this time ... so, here's my solution: You're a few steps ahead of me. That's a really useful thing to know for many missions. I like how you can set a particulare time for them to finish holding. This means I can coordinate my attacks, giving myself a set time to clear up the threats from the air before the ground forces move in. It's a shame you can't set an option for them to hold until you confirm you have cleared up. Link to comment Share on other sites More sharing options...
rocksoldier Posted February 13, 2012 Share Posted February 13, 2012 go over the water, look at your abris for the enemy anti-air range and hover at the limit. take you aim and shot in manual mode. even if you are "out of range" the vikhr can hit 9 times out of 10 if you are under 10 km Link to comment Share on other sites More sharing options...
Tozzifan Posted February 13, 2012 Author Share Posted February 13, 2012 ...... It's a shame you can't set an option for them to hold until you confirm you have cleared up. that would be almost mandatory in a CAS sim like this ... let's be satisfied, nonetheless, of the existence of the "hold" option win10 - win7 // 1080 // creative Fatal1ty // WartHog Hotas // trackIr5 // 3d vision // Saitek Trim wheel // CH Throttle Quadrant // Saitek pedals // Oculus CV1 Link to comment Share on other sites More sharing options...
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