Paranoid_CF Posted February 22, 2012 Posted February 22, 2012 Hi guys, Yesterday , i was into the STP server , flyng a MP mission. When i Killed some target , i cant saw any information about my kill. Good for me. I need this on our server. I mean about the white information line on the top screen. Somebody can help me? Thanks!! [sIGPIC][/sIGPIC] ----------------------------------- http://www.crimsonflag.net :thumbup: 102° Gruppo di Volo Virtuale
STP Dragon Posted February 22, 2012 Posted February 22, 2012 (edited) Hi, the kill-information is default of the multiplayer. All other functions are done by ServMan: http://forums.eagle.ru/showthread.php?t=73625 Edit: Sorry, now I understand that you DON'T want to see the message... :doh: Edited February 22, 2012 by =STP= Dragon Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK
sorcer3r Posted February 22, 2012 Posted February 22, 2012 search on your server for the network.cfg (user/saved games/DCS Warthog/config/) and set "disable_events = true". [sIGPIC]http://i1293.photobucket.com/albums/b582/sorcerer17/sorcf16-b_zpsycmnwuay.gif[/sIGPIC]
Paranoid_CF Posted February 22, 2012 Author Posted February 22, 2012 search on your server for the network.cfg (user/saved games/DCS Warthog/config/) and set "disable_events = true". Thanks! i l'try this one soon as possible. [sIGPIC][/sIGPIC] ----------------------------------- http://www.crimsonflag.net :thumbup: 102° Gruppo di Volo Virtuale
Speed Posted February 22, 2012 Posted February 22, 2012 (edited) Yes, setting disable_events to true in C:\Users\<you>\Saved Games\DCS Warthog\config\network.cfg will disable the "unit killed by" messages for all clients connected to the server. However, if you join a server has the messages enabled, you'll still see them. If you want to prevent yourself from ever seeing any "unit killed by" messages no matter what server you join, you need to edit ./Scripts/net/events.lua. Comment out the two calls to the function "report" in the function "on_kill" (lines 170 and 173, I think- but I may have a slightly modified events.lua). In other words, make the "on_kill" function look like this: function on_kill(id, weapon, victim) local victimName = bot_info(victim) if victimName == "" then victimName = _("Building") end if weapon ~= "" then --report(_("%s killed %s with %s."), player_info(id), victimName, weapon_info(weapon)) else --report(_("%s killed %s."), player_info(id), victimName) end end Edited February 22, 2012 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Invisibull Posted February 22, 2012 Posted February 22, 2012 Speed, is there anyway you know of to get those very same "unit killed by" messages in offline missions? i9 9900k - GTX 2080 Ti - MSI Z87 GD65 Mobo - 64GB HyperX Predator RGB DDR4 3200MHz - Win10 64 bit - TM Warthog w FSSB R3 mod - TrackIr 5.
sorcer3r Posted February 22, 2012 Posted February 22, 2012 Speed, is there anyway you know of to get those very same "unit killed by" messages in offline missions? Hm, you sould see this on in the mission debrief window [sIGPIC]http://i1293.photobucket.com/albums/b582/sorcerer17/sorcf16-b_zpsycmnwuay.gif[/sIGPIC]
Invisibull Posted February 22, 2012 Posted February 22, 2012 Hm, you sould see this on in the mission debrief window Yes, but my point was that I'd like to see it while the mission is in progress just like in multi missions. i9 9900k - GTX 2080 Ti - MSI Z87 GD65 Mobo - 64GB HyperX Predator RGB DDR4 3200MHz - Win10 64 bit - TM Warthog w FSSB R3 mod - TrackIr 5.
sorcer3r Posted February 22, 2012 Posted February 22, 2012 Yes, but my point was that I'd like to see it while the mission is in progress just like in multi missions. You can see the debrief window during the mission. (i dont know which key it is on the english keyboard) [sIGPIC]http://i1293.photobucket.com/albums/b582/sorcerer17/sorcf16-b_zpsycmnwuay.gif[/sIGPIC]
Speed Posted February 23, 2012 Posted February 23, 2012 (edited) Speed, is there anyway you know of to get those very same "unit killed by" messages in offline missions? Not that I know of, but... you could always play the single player mission in multiplayer :) Only difference should be that you won't get credit in your logbook. If you won the mission, you could probably then go manually advance yourself in some config file somewhere so that single player would reflect your performance. Edited February 23, 2012 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
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