bobd Posted March 4, 2012 Posted March 4, 2012 I have a small monitor below the main, with TH pack. If you look at my pic you can see the ADI, along with the MFD's. What do I need to do to remove the lower part of the panel in the small monitor? Hope this makes sense. Thanks for any help. Asus ROG Z390, I9 9900K , 32 GB DDR4, EVGA GTX 2080 Ti , Win10 64, Rift CV1 & S VR
PeterP Posted March 5, 2012 Posted March 5, 2012 (edited) T'hats happening because you have set up your "MonitorsSetup".lua in a way that the Camera-Viewport is covering your whole desktop. You have to configure it that it just covers your TH2go res. Also can I see that your aspect-ratio is not right. I assume you are using not the native res on your TH- 27" monitors. - so you have to tweak your aspect-ration and a simple Width/Height calculation wont do it for you. Please post your "MonitorSetup".Lua and I could tell you what to edit. to get everything in place and also in the right aspect. Edited March 5, 2012 by PeterP
bobd Posted March 5, 2012 Author Posted March 5, 2012 Both are set to native 3840 x 1024 & 1366 x 768. In game option is set to 3840 x 1792 _ = function(p) return p; end; name = _('Mine'); Description = 'Two monitor configuration'; Viewports = { Center = { x = 0; y = 0; width = 3840; height = 1792; viewDx = 0; viewDy = 0; aspect = 1.6; } } LEFT_MFCD = { x = 1300; y = 1092; width = 492; height = 492; } RIGHT_MFCD = { x = 2049; y = 1092; width = 492; height = 492; } UIMainView = Viewports.Center Thanks Peter Asus ROG Z390, I9 9900K , 32 GB DDR4, EVGA GTX 2080 Ti , Win10 64, Rift CV1 & S VR
PeterP Posted March 5, 2012 Posted March 5, 2012 (edited) Both are set to native 3840 x 1024 & 1366 x 768.38490x1024 isn't the native res of your TH screens the native (physical pixels) res is three times 1920x1080 - but the TH2GO is set to 3840x1024. (I found out by inspecting your picture ;)) -whatever- This "Fixed aspect and GUI.lua" will fix your problems (just download the attachment). _ = function(p) return p; end; name = _('Fixed aspect and GUI'); Description = 'Fixed aspect and GUI' Viewports = { Center = { x = 0; y = 0; width = 3840; height = 1024; viewDx = 0; viewDy = 0; aspect = 16 / 3; -- always the aspect of you screens! --in your case 3x16:9 = 48:9 = 16:3 } } LEFT_MFCD = { x = 1300; y = 1092; width = 492; height = 492; } RIGHT_MFCD = { x = 2049; y = 1092; width = 492; height = 492; } Gui = { x = 1280; y = 0; width = 1280; height = 1024; } UIMainView = GuiPlease read this to understand what I have done to the GUI : Fix for misplaced/stretched MP and Mission Gui - also for BS (and you may want also fix your NVG-masking to your liking) And I see you don't use Bezel Management . So please have a look here: http://www.matrox.com/graphics/surroundgaming/en/product/bezel/Fixed aspect and GUI .lua Edited March 5, 2012 by PeterP
bobd Posted March 5, 2012 Author Posted March 5, 2012 (edited) Thank you Peter, problem solved. Also got back some FPS that I was hoping for. Edited March 5, 2012 by bobd Asus ROG Z390, I9 9900K , 32 GB DDR4, EVGA GTX 2080 Ti , Win10 64, Rift CV1 & S VR
PeterP Posted March 5, 2012 Posted March 5, 2012 (edited) If you want to gain your FPS even a little more - use SoftTH. You will be able to use Fullscreen. Well, you have to rearrange your MFCDs again - but it is worth doing it. SoftTH NEWS And use this tweak to switch off the rendering of the MFCDs inside the cockpit: enabling Cockpit Exports in DCS-A10 You will want to use pre-set #2 >>>2. MFCD in cockpit OFF (better FPS) And have a close look at what I say about arranging the render area in this post. Thanks Pittbull for putting together your results! @Gunnergolly This is not my config tool !! The culprit lies in your "destRect line of [Head1] Have a look at this again: This is your line that causes that the exports appear at the x0/y0 coordinate of Head1: destRect=0,0,1154,1080 but it must look like this to shift it to the right, where you want it to appear: destRect=767,0,1154,1080. But this doesn't will help to higher your FPS much. By only "cutting out" and teleport this part of the overall DCS render your card still will have to render te 1920x2130 beforehand ! You have to optimize first your DCS render to reduce the workload for the card - just because you are not "seeing" this black render at your monitor - it is still in the backbuffer of your GPU !! Have a look at this to realize what your card have to do - before SoftTH moves this part for the second monitor: Have a look at your current render: So you first have to edit your "MonitorSetup".lua and options.lua to get rid of this big chunk of unused render-area. This is how a optimized DCS-render would look in your case: And Than you have to rewrite a SoftTHconfig. I know that creating this new "MonitorSetup".lua can be tricky. Tip: Have a pencil and paper near you and use a painting-program with a pixel-ruler >>>http://www.pixelwindowapp.com/ Comes in very handy - especially when writing monitor-configurations for DCS and measuring the needed px size for the MFCDs/ect... - because you need a Desktop-area of 2754x1050 to check the edits - so first arrange your monitors side by side and start DCS windowed to be able to see what you are doing. So it's not a trial and error any more! Once all is in place - like on the picture above - than utilize SoftTh. I hope I pushed you now into the right direction and I wish you a happy editing! And keep in mind >>> SoftTH is donation-ware! I suggest 1$ for each frame you gained using SoftTH instead of running DCS windowed. (Much,much cheaper than buying a new GPU!) Edited March 5, 2012 by PeterP
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