WildBillKelsoe Posted April 19, 2012 Posted April 19, 2012 Windmill start at angels 6? How low were you when you levelled out again? At 3000 the engines came back ta life.. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Depth Posted April 20, 2012 Posted April 20, 2012 I only tested windmill at high enough altitudes for the apu not to work, what IAS do you need to spool the engines enough? [sIGPIC][/sIGPIC]
WildBillKelsoe Posted April 20, 2012 Posted April 20, 2012 I only tested windmill at high enough altitudes for the apu not to work, what IAS do you need to spool the engines enough? I have no idea, but I think a roll is performed in FMP, at least that's how I did it. I think the engine (something) needs to be above or at 20%... I'll have to check the manual. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
JaBoG32_Prinzartus Posted April 20, 2012 Posted April 20, 2012 (edited) You shouldn't have to motor them in-flight, as the airflow through the fanblades itself serves the exact same purpose as bleed air. This is exactly what a windmill start is - in a normal start, the APU's bleed air pushes all the engine bits around until it can survive on its own, in a windmill start, the airstream is pushing the engine bits around all the same. It happened to me twice in a single mission. I was in a very steep dive (!) on attack run, suddenly, all engines went off. I recovered, sailed away, started up with APU. Reangaged (in the same steep dive) and it happened again. I recovered and was able to start the engines again, therafter I went RTB. I still cannot explain what happend. Maybe I was in negative/zero-G condition for 10 seconds, can't tell for sure. Edited April 20, 2012 by JaBoG32_Prinzartus Windows 10, I7 8700k@5,15GHz, 32GB Ram, GTX1080, HOTAS Warthog, Oculus Rift CV1, Obutto R3volution, Buttkicker [sIGPIC][/sIGPIC] ЯБоГ32_Принз
EtherealN Posted April 20, 2012 Posted April 20, 2012 Windmill start at angels 6? How low were you when you levelled out again? My personal record for low-altitude engine restarts is below 1000 feet AGL. Was gooding off flying inverted above Eddie (I think it was) as he was heading in to land, and then (of course) the engines died. I've never worked my engine controls so fast in my life... :D Prinzartus, your example sounds like your dives just got too fast and gave you flame-outs. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Depth Posted April 20, 2012 Posted April 20, 2012 (edited) Prinzartus, your example sounds like your dives just got too fast and gave you flame-outs. What are the speeds to watch out for? Any indication when you're going too fast? I haven't read into these things and I'm not sure where to do so. My personal record for low-altitude engine restarts is below 1000 feet AGL. I feel like a "challenge accepted" track is in order, should make a new pilot for these things to watch the death rate (my number of logbook deaths got pushed up above 50 from doing the angels-13-landing-in-two-minutes-with-no-trackIR project, think I died 30 times on the night landing) Edit: I hope you don't mean a windmill at 1000 AGL :worthy: Edited April 20, 2012 by Depth [sIGPIC][/sIGPIC]
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