DixieITA Posted March 22, 2012 Posted March 22, 2012 After a strong work on editor.. i test my mission..but incredible..no sound engine and apu in the a10 cokpit...all the rest is ok !!! Any ideas?? helppp !
Eddie Posted March 22, 2012 Posted March 22, 2012 Sound errors usually occur when a mission has too many units.
_Heater_ Posted March 22, 2012 Posted March 22, 2012 try another mission Simulatori: DCS A-10C II Warthog - DCS F/A-18C Hornet - DCS F-16C - VRS F/A-18E - HOTAS: TM Warthog - Cougar \ HP Reverb G2 \ WinWing Panels Tally: I see the degenerate commie who wants to ruin our day.
Speed Posted March 22, 2012 Posted March 22, 2012 You put too many units/groups/static objects in your mission. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
DixieITA Posted March 24, 2012 Author Posted March 24, 2012 SOLVED NO ENGINE SOUND .. I plugged in my mission option (AI TASK> Start) on the basis of a trigger for 13 units ... I wanted these units when they looked something happened ... When I entered the 14 with the same method .. I started to feel no more engine sounds in the cockpit ... during the ramp start .. if I add other units instead everything ok ... I wonder if you can increase the rang of this beautiful option to leave the units based on trigger and ramp start .. thanks ... :thumbup:
Recommended Posts