martin.hedin Posted April 1, 2012 Posted April 1, 2012 I Black Shark 2, the tanks can finally do what they did in Command & Conquer 1 (released 1995), go around obstacles, like rivers or such. But when they do they never go faster than 20km/h (even if the waypoint is at 70km/h). So if a crossing i destroyed it will take forever for the tanks to go to the next one... ehh....
effte Posted April 1, 2012 Posted April 1, 2012 On/off road issue? ----- Introduction to UTM/MGRS - Trying to get your head around what trim is, how it works and how to use it? - DCS helos vs the real world.
ErichVon Posted April 2, 2012 Posted April 2, 2012 I think it is pretty cool a tank I am firing on with cannons, and I miss it, knows enough to get out of the way and make it harder for this noob---me, to reacquire it.
Roadsweeper Posted April 2, 2012 Posted April 2, 2012 Is that not more realistic? Even if a tank has a top speed of 70kmh, thats usually on a smooth hard surface like a road, or desert etc, you put them offroad, particualy on soft uneven terrain on the edge or river banks etc, I'dve expected them to reduce speed quite significantly. Maybe 20km/h is a tad on the slow side but I wouldnt have expected them to do more than 30 or 40...
ShuRugal Posted April 2, 2012 Posted April 2, 2012 Is that not more realistic? Even if a tank has a top speed of 70kmh, thats usually on a smooth hard surface like a road, or desert etc, you put them offroad, particualy on soft uneven terrain on the edge or river banks etc, I'dve expected them to reduce speed quite significantly. Maybe 20km/h is a tad on the slow side but I wouldnt have expected them to do more than 30 or 40... the abrams can make 50 kph across broken ground, but it uses a turboshaft engine and has a rather advanced gearbox/drive-train. the T-72 and T-90 are only rated for 60-65 on unbroken ground, and are both (under) powered by diesel engines of outdated design. 1/3 of top-speed for broken/soft ground sounds quite reasonable, all things considered.
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