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Posted

Just had another thought - could combine this with angle of attack and optimise speed for most efficient cruise..

  • 1 year later...
Posted

Just found this thread googling for ways to increase throttle step granularity for keyboard flying, it's very interesting.

 

The problem with your algorithm is that it's unaware of the lags (step response) involved with adjusting control surfaces (speedbrake) and throttle/thrust. Let's say for example it takes 1 second for a throttle change to affect thrust. Ignoring the difficult non-linearities with thrust/speed for the moment, your algorithm must know to adjust the throttle one second in advance, and it must also be able to account for inertia of the plane itself (again, non-linear). But if you can get those two things into your algorithm, it should help the yo-yo effect much better than simple differentiator.

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