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ldnz

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Everything posted by ldnz

  1. @Miguel21 - I've been debugging AI strikes particularly 3 issues: 1. target and action waypoint wasn't being skipped, so AI would hang around, drop 2 bombs, then have to go back to action -> target -> egress to get out. This also meant B-52 cruise missile strikes wouldn't work as the aircraft followed the missiles in. 2. With a multi LGB drop, it can take a couple of passes, which screws up the ETAs on egress waypoints, and sees the AI go full burner to get home, running out of fuel. 3. LGBs can't be used on map point targets. Fixes attached, I don't fully understand the behavour intended, so please this is indicative only. If you have a git repo, I could open a pull request which would make the changes easier to point to/discuss ATO_FlightPlan.lua CustomTasksScript.lua
  2. Interesting, I haven't seen any crashes, HARMs seem to be working fine in that region. Yes, this has caused a lot of grief in the scripting community, MIST and MOOSE have already had fixes. I've done a general scan through and this looked like the worst affected. Most of the event stuff is being recorded fine - statics being destroyed, aircraft airborne or on ground are fine. Possibly an issue with attacks of ground groups - I'm seeing F-15s just turn around and refuse with dumb bombs at the point the customgroupattack is triggered, but no crashes in logs. Attacks of statics are fine.
  3. Hi, yes the behaviour of getCategory() apparently changed in the latest patch. I was getting GCIScript errors at line 180, and no interceptors launching. With the file I uploaded, its working again, but yes I'm not 100% sure its correct. @Miguel21
  4. Minimum test case - F-16 bof15 ai wont lgb.mizmbs its target without hesitation. F-15ESE turns around and goes home (occasionally strafes it)
  5. Small fix required to GCIScript after the last getCategory() changes. Not sure if this is correct, but seems to work: GCIscript.lua
  6. Still not working for me . F-18 - will attack fine, F-15, flies towards target, turns away goes home
  7. @Miguel21 - I think I've found a bug with the conf_mod updates. I'm trying to get my campaign generator to generate a conf_mod file, and that includes defaulting all the PruneScript behaviour to False (I don't feel its needed in these days with multithreading, and I like seeing the airbases populated!) Unfortunately, as part of Util_Functions::UpdateConfMod, it seems to replace PruneScriptConf table with values in conf_mod_check, which means the PruneScript is always forced on. I think its struggling with the fact the PruneScriptConf is a table, and just replacing it wholesale instead of iterating through its contents. I'm not sure what the fix is. Other parts of conf_mod seem to merge ok. Edit: Found that by adding the EjectedPilotFrequency table I can avoid UpdateConfMod being called. This will only work until the next time a new feature is added though
  8. This is definitely still an issue. PDSTT -> PSTT from the front seat (either via jester button or wheel) seems to work once per session. You can tell from the ctrl-enter control indicator that in subsequent attempts jester says OK but nothing happens, and stays in PDSTT
  9. Yep, broke my arm and couldn't code for a bit but working on it again now. Added Sinai support, and testing a fix now for AI not bombing ships. Major work outstanding before I consider a version 1.0 release is adding ability to upload briefing missions and assign them to targets, I think that's an awesome feature of DCE.
  10. Had the same issue while trying to play the Kerman Campaign mission two. CCIP seemed ok, but Auto was 20m short.
  11. These two modes need a competent RIO, and offer no visibility to the pilot, so I don't think they're in scope for Jester.
  12. Nope, nothing at all sorry. It fails on selecting the campaign and clicking load, and also fails on trying to open it in the mission editor. Looks like War on Tchad uses CJTF Red and Libya
  13. Here you are! War over Tchad 1987-Blue_first.miz
  14. I just tried with the 347 version you supplied and War on Tchad campaign. In DCS loading freezes with this in the log: DCS version 2.8.5.40170, Multithreaded Gets stuck here: null
  15. My campaign builder for DCE is nearly ready for public testing. Builds a fully functional campaign with sensible defaults from a simple dcs mission as a template. Allows friendly editing of most DCE parameters - targets, triggers, airbases, loadouts without touching any lua. Outputs a zip file ready for use with DCE Manager.
  16. I tried with War on Tchad and Harriers over Cauc, as well as my own. In all cases DCS just hangs on loading the mission, and complains about that callsign not being a table (in the log). Seemed to be a change last DCS patch I think.
  17. Theres a bug with eastern callsigns causing a crash in the latest version of DCS. looks like previously eastern callsigns were just a number, and western used a structure. Now DCS expects all to have the structure and fails to parse the file. Attached iATO_FlightPlan.luas a fix, drop into scriptmods.ng ~lines 290 ish
  18. Understood. I'm not too worried about loadouts (I've been creating them locally for each campaign), and have found that for AI use just adding to UTIL_Data was sufficient. Is there a repository where I can contribute a pull request?
  19. Hi @Miguel21, could you please add MB-339A to the UTIL_Data.lua for the next ScriptMods.NG version?
  20. Ok, randomly it worked for me today and further testing shows that there is some interconnection with the TACAN. Example - ground power on, green radio on to PAL+G, try test modes, no tone. Turn TACAN to Air to air or further, try Green radio test modes, they work. Now cycle Manual/Preset switch a few times back and forth, select a channel, and it will work normally from there.
  21. Hi, I can't get the green radio to work at all. No matter preset or manual, no response. Transmissions always seem to be going out over red radio. Have checked radio selectors (red or green lights set) and tried alt and normal PTT switch. CE and EE
  22. DC_Briefing.luaHere is the modded file I made
  23. Yes that is what I did (make a basic one) - it all ends up in the dictionary. When I modded DC_Briefing to write to the same dictionary locations, all was well. Any DCE mission that writes to mission.descriptionText instead of dictionary will crash OpenKneeboard
  24. Hi guys! Found an issue where DCE causes openkneeboard to crash. This is due to the fact the mission.descriptionText and side briefing are written direct to mission, instead of into dictionary like DCS usually does. I've raised the issue with OpenKneeboard team (where we're doing a blind lookup in dictionary without checking whether the text starts with DictKey_) but this can also be fixed with a minor change to DC_Briefing.lua to change the destination from mission.descriptionText to dictionary.DictKey_descriptionText_1. What do you reckon? I don't know enough about DCS mission format to know where the fix should be, have also notified OpenKneeboard team and can send a patch there.
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