Jump to content

Recommended Posts

Posted

I am thinking about getting the Thrustmaster Warthog joystick system, however I am not going to be able to get rudder pedals at this time. The question I have is, will I be able to have the Thrustmaster setup work correctly while an extra joystick is connected - just so I can use the twist there for the rudder control. Will I have conflict issues, do you think? I mean, in terms of the elevator and aileron axis controls, will the axis on the warthog be named differently on the list, compared to other joysticks?

Posted

You can clear out controls from other controllers to make sure you avoid conflicts, like TomDK said. However, I would suspect that you might run into some issues from a pure convenience perspective, but if you are considering this solution I suspect you have already considered this.

 

And idea though might be to not use the twist on the other stick for rudder, rather assign the X axis of that stick to rudder instead. I suspect this might make precise control easier if you are controlling rudder with your "off-hand" while having your main hand on the TM stick.

[sIGPIC][/sIGPIC]

Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules |

|
| Life of a Game Tester
Posted (edited)

Nice idea about the X axis EtherealN! That would be easier, and perhaps, even more accurate, as you have said yourself.

Edited by AVZ
Posted

BTW ... there is really no need for rudder in my opinion. I use it only on start to steer the aircraft on the runway. Once in the air there is no really need for pedals.

 

I remember in the old days in flight sims, you could use them to slide the aircraft the last mile into position for landing, this will not work in a real simulation like A-10 ;)

 

I habe a controllercard for my panels, it is 2 fully equipped joysticks. I have no problem to use it with TM Warthog HOTAS an Saitec rudders, TrackIR and TFS3 and many more USB gimmicks. Only on the first installations A-10 means to give several functions to dhe devices, delete them .. thats it.

Posted

Depends really. Rudder can help you a lot with "flips", letting you roll quicker. I use them quite a lot actually, though most of the time with very very small inputs.

 

Not sure what you mean by "slide" though. You might be describing something that is an actual method for controlling sink rate. Also, rudder is absolutely critical to landings with a strong crosswind component.

[sIGPIC][/sIGPIC]

Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules |

|
| Life of a Game Tester
Posted (edited)
Depends really. Rudder can help you a lot with "flips", letting you roll quicker. I use them quite a lot actually, though most of the time with very very small inputs.

 

Not sure what you mean by "slide" though. You might be describing something that is an actual method for controlling sink rate. Also, rudder is absolutely critical to landings with a strong crosswind component.

 

The "slide" is what is called a "side-step" - it's a type of approach where if you for example want to do a side-step to the right, you would bank right, but do a left rudder turn - doing this basically keeps your aircraft lined up in the exactly same direction, but let's you move 'up a line' (like on a road) to align with the runway itself :)

 

As for the general use of the rudders on the A-10C, they doesn't work like on any other aircraft. Minor use of the rudders on the A-10C will make you do a barrel roll in no time (unlike in a general aviation aircraft, or commercial jet, where it is quite crucial to use them).

Edited by AVZ
Posted

TomDK, that still sounds like either a crosswind landing (where you step the rudder to align up for the runway before touchdown), or sideslipping to adjust sink rate. Point anyway being that there is a lot of "magic" you can do with the rudder that is realistic. The difference sometimes is that simulators with less fidelity don't take into account all the other forces that would end up acting on the airplane in those cases forcing you to coordinate with ailerons etcetera. :)

 

AVZ, I hold a pilot license. :)

[sIGPIC][/sIGPIC]

Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules |

|
| Life of a Game Tester
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...