hreich Posted October 9, 2005 Posted October 9, 2005 I am trying to squezee more fps from game (using all graphic option set to high/full), by removing unnecessary objects from terrain (houses, bars, hotels, garages etc. I wold like to know what are these: alleya, bachisar, bashnja, ceh_xxxxx, dom, dvoretc, f_ceh, f_angar, f_homexxx,ferma, him_bak, hozdomik, pam, park, pp x, s, saray, vok_xxx... Does anybody know what are these objects? [sIGPIC][/sIGPIC] Pilot from Croatia
KILSEK Posted October 9, 2005 Posted October 9, 2005 Hi all and hreich. Goto->Lock on program->bazar->structure table.sht file. You will see entries like this: name = "bak_water"; file = "bak"; life = 80; fire = { 300, 5}; classname = "lOilTank"; username = "tank"; positioning = "ADD_HEIGTH"; That should help you figure it out. Here is my current structure file. You can see that it is quite smaller than the original. Create a folder named "High" then extract to there. http://rapidshare.de/files/6069128/High.zip.html -KILSEK
hreich Posted October 10, 2005 Author Posted October 10, 2005 Thanks KILSEK, I think this is going to be a great help... [sIGPIC][/sIGPIC] Pilot from Croatia
KILSEK Posted October 10, 2005 Posted October 10, 2005 One other thing. Hi all and hreich. BTW, I forgot to mention this. You need to adjust your graphics file and graphicssd file (both current setting) to this: structures = {100, 10000}; for it to work properly. If you leave it, it will just use the buildings left over and over to fill that number. Let me know what you think. -KILSEK
Recommended Posts