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Posted

I am trying to squezee more fps from game (using all graphic option set to high/full), by removing unnecessary objects from terrain (houses, bars, hotels, garages etc. I wold like to know what are these:

alleya, bachisar, bashnja, ceh_xxxxx, dom, dvoretc,

f_ceh, f_angar, f_homexxx,ferma, him_bak, hozdomik, pam, park, pp x,

s, saray, vok_xxx... Does anybody know what are these objects?

[sIGPIC][/sIGPIC]

Pilot from Croatia

Posted

Hi all and hreich.

 

Goto->Lock on program->bazar->structure table.sht file.

 

You will see entries like this:

name = "bak_water";

file = "bak";

life = 80;

fire = { 300, 5};

classname = "lOilTank";

username = "tank";

positioning = "ADD_HEIGTH";

 

 

That should help you figure it out.

 

Here is my current structure file. You can see that it is quite smaller than the original. Create a folder named "High" then extract to there.

 

 

http://rapidshare.de/files/6069128/High.zip.html

 

 

-KILSEK

Posted

One other thing.

 

Hi all and hreich.

 

BTW, I forgot to mention this. You need to adjust your graphics file and graphicssd file (both current setting) to this: structures = {100, 10000}; for it to work properly.

 

If you leave it, it will just use the buildings left over and over to fill that number.

 

Let me know what you think.

 

-KILSEK

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