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Posted

I'm not really and expert, but IMHO there's something wrong with the general lighting in DCS: World. Compared to other simulators like Falcon BMS, Il-2:CoD and FSX everything look flat and made out of plastic by the dull lightning. In addition with the unrealistic blueish sky color and fluffy clouds - this brings down the overall immersion factor a lot.

 

So I wish ED team to fix that in future updates.

Posted

ED are working on a new engine called EDGE. In the mean time, it seems with every release since A-10C, they've been adding little things here and there. Good things.

ED have been taking my money since 1995. :P

Posted (edited)

:-)

 

There's an element of taste in this, and a bit of 'you like what you're used to', 'cause while each has their strengths and weaknesses.

Personally - I prefer the overall visual effect in DCS to that in either FSX or CloD.

 

Slightly OT, but it's also what you consider 'realistic' - a bit like the rendering of the ocean in FPS's - then flight sims (- though to it's credit, the 3rd gen CryEngine seems to be getting pretty good - to my eye anyway :-)

 

The movement over the last few years has been towards more and more rendering of reflections. It seems to me that these have been brought into games more to show off the capabilities of video cards and game engines than to actually make the image more 'realistic', because I live by the sea and it's flat enough to see those reflections maybe 10 days a year. The rest of the year the 'low' quality matte sea surface of yester-year was more like what I see from my dest (or out the window of planes)...

My guess is most users presented with matte sea these days would complain about it being an immersion killer, but would have no trouble with sea rendered in a way that only occurs once in a blue moon & would be a reason to stop and stare if you ever actually saw it...

Edited by Weta43

Cheers.

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